Well, I use World Guard and Towny to protect land on my server (found in the server list, Jondawg's Tekkit Server ) but since updating to Tekkit Version 1.1.4, users CAN place blocks in protected World Guard regions and towns which they do not belong to (while NOT being able to break them), I didn't change anything when I updated, and I and my admins have spent hours scouring our permissions.yml and config files for all plugins, while removing them one at a time to see if they conflict with world guard protection. We have not been able to come up with a solution yet, does anyone know any reason why this might not be working? I heard a rumor somewhere that it could be Buildcraft, this doesn't make much sense to me, seeing as how it's the same version from the previous version of Tekkit, but does anyone know? Is anyone having the same issue? (I know that modify world doesn't work with Tekkit, and we don't have it)
EDIT: One of my admins installed the Buildcraft bug fix patch thing, does anyone know if that causes issues like this?
Question
Jondawg6695
Well, I use World Guard and Towny to protect land on my server (found in the server list, Jondawg's Tekkit Server ) but since updating to Tekkit Version 1.1.4, users CAN place blocks in protected World Guard regions and towns which they do not belong to (while NOT being able to break them), I didn't change anything when I updated, and I and my admins have spent hours scouring our permissions.yml and config files for all plugins, while removing them one at a time to see if they conflict with world guard protection. We have not been able to come up with a solution yet, does anyone know any reason why this might not be working? I heard a rumor somewhere that it could be Buildcraft, this doesn't make much sense to me, seeing as how it's the same version from the previous version of Tekkit, but does anyone know? Is anyone having the same issue? (I know that modify world doesn't work with Tekkit, and we don't have it)
EDIT: One of my admins installed the Buildcraft bug fix patch thing, does anyone know if that causes issues like this?
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