megatum Posted March 29, 2015 Posted March 29, 2015 Hello people of technic. Recently I had made a custom modpack. In the modpack, when I try to generate/load a world, my game crashes. I got a number of friends to try the modpack. They have the same issue as well. I'll attach the crash report. I will be very grateful for any attempt to help me with my problem. Thanks in advance Here is the crash report http://tny.cz/5bea0b51
The_Doctors_Life Posted March 30, 2015 Posted March 30, 2015 First off please do not post the crash report, that only really helps minecraft developers with minecraft bugs. For us to be able to really help, post the full log. From what I can tell, Chocolate quest is the cause of the crash, try removing/updating it.
Discord Moderator plowmanplow Posted March 31, 2015 Discord Moderator Posted March 31, 2015 And as usual, always provide the API URL or a link to the pack details page when requesting custom modpack assistance. @The_Doctors_Life: The crash report is often quite handy and provides an easily viewed synopsis of what is in the pack along with the java command line settings. Try allocating more RAM to the Launcher. Many of your mods are out of date with known stability issues. You might go through and update everything.
jmcgamer12 Posted May 8, 2015 Posted May 8, 2015 (edited) I was wondering if I could have any help with this as well. My modpack seems to crash when loading a new world or an old world that used to load, and this seems to happen to others too. If anybody could help with this, I'd be very grateful. Custom modpack: http://technicpack.net/modpack/legend-of-cube-zelda.575040 Most recent crash report: https://copy.com/A7DT2fqgNev1VMPp Edited May 8, 2015 by jmcgamer12 Unneeded attachment
jmcgamer12 Posted May 8, 2015 Posted May 8, 2015 (edited) Sorry, posted twice for some reason... can you delete this post please? Thanks. Edited May 8, 2015 by jmcgamer12 Accidental double post
Discord Moderator plowmanplow Posted May 10, 2015 Discord Moderator Posted May 10, 2015 Create a new thread. Your issue is quite clearly something completely different (just from a cursory glance at the crash reports).
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