darzavor Posted July 8, 2012 Share Posted July 8, 2012 I've been running a Tekkit 2 server for a few players for a while now without any problem and just 1Gb memory allocated. Now I'm setting up a Tekkit 3 server and while testing it myself, I keep getting the dreaded "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?" msg. The server log doesn't show any errors regarding mods or starting up and this is with a new world and nothing has been built yet. So before reporting this as a problem to be fixed, I was wondering if the performance requirements have been drastically increased with the new mods? And does someone know if (and if so, how) I can check memory allocation for the server in a similar way as the client can with F3 ingame? I tried to search for this, but all I can find about is client performance tweaking. Link to comment Share on other sites More sharing options...
Kaytfoh Posted July 19, 2012 Share Posted July 19, 2012 I also have this on my server with 3.0.4, however I have changed server and added slightly more RAM 1GB to 1.5GB, so I will let you know if those symptoms desist. Link to comment Share on other sites More sharing options...
ESS_fatal Posted July 19, 2012 Share Posted July 19, 2012 its just harmless errors i get them all the time on the hosted server i have and it has 7gbs of ram go into bukkit.yml and change warn-on-overload to false Link to comment Share on other sites More sharing options...
darzavor Posted July 19, 2012 Author Share Posted July 19, 2012 I'm not getting them anymore since I created a dedicated user for the Tekkit server just as I did for the old Tekkit version. My linux skills are a little rusty, but somehow it makes all the difference if I run the server in my normal home directory or run it as a different user. When testing in my normal home directory I got the 'can't keep up' msges all the time. Atm we run a modded Tekkitish server (Forestry and Better Farming included) and just 3 plugins atm (Essentials, Group Manager and Residence) with about 8 players with just 1Gb memory allocated. mcMMO will also be put back once they release the new stable with the block breaker fix. Link to comment Share on other sites More sharing options...
ESS_fatal Posted July 19, 2012 Share Posted July 19, 2012 Did i just get trolled Link to comment Share on other sites More sharing options...
darzavor Posted July 19, 2012 Author Share Posted July 19, 2012 My response was serious. Link to comment Share on other sites More sharing options...
ESS_fatal Posted July 19, 2012 Share Posted July 19, 2012 I Was trollolololed because you should have did that before your post if you have done this before Link to comment Share on other sites More sharing options...
darzavor Posted July 19, 2012 Author Share Posted July 19, 2012 So you can explain why it makes a difference then? Because I don't know. I just found out by accident. If I knew this before, I would've done it right away of course. I tested in my home directory because it is easier for testing scripts. Link to comment Share on other sites More sharing options...
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