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Posted

The tekkit launcher is by far one the coolest things ive seen for minecraft, as far as organizing mods. But why is it that you cant make your own mod packs? Or, if you can, how? I think this would be an amazing feature that would expand the capabilities of the tekkit launcher tremendously, allowing players to mod the crap out of their game and never have to deal with backing up/restoring .minecraft folders, which is the one, and only, reason i hate modding.

7 answers to this question

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  • 0
Posted

It's a planned feature to add in blank modpack slates for people to add their own. For now it's very possibly to modify your vanilla pack option. I think there may be a guide around here somewhere. I'm a tad busy but I'm sure someone will have the heart to link it. If you're familiar at all with installing mods and fixing conflicts yourself though I don't believe it's much different, just a different location.

  • 0
Posted

It's actually not very hard to add new modpacks, just have to create a few folders and edit one (i think) text file. Reply if you want a tutorial. It's just making a banner that looks as good as the others that's the hard bit. ;D

  • 0
Posted

You can add mods to it?

I thought it did some sort of checking thing, checks directories n stuff to make sure it's not modified, guess that's only for the version file in .techniclauncher\whatever\bin

  • 0
Posted

I would actually really appreciate you linking that tutorial as well cause everytime I try to mod something in the technic folder it gets overwritten after you run the launcher.

For instance editing modpacks.yml in the %APPDATA%\.techniclauncher\launcher folder to add my own folder of mods does nothing. It just gets restored to the original. That being the obvious course I got lost after it didn't work.

  • 0
Posted

Cool, thanks for the reply. if it comes down to altering the vanilla pack, i might as well just leave it and mod the normal .minecraft.

Altering the vanilla pack is just like altering the regular minecraft directory, only in a different folder with a different launcher. But, to each their own. IMHO it's best to leave the vanilla minecraft launcher as vanilla and use the Techin Launcher as your mod hub.

  • 0
Posted

Actually, I haven't actually tried adding a new modpack while in online mode yet, because my gaming computer's network card is acting a bit weird at the moment. I know it works fine in offline mode though.

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