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Not all luminators hooked up work correctly


Question

Posted

Title: Not all luminators hooked up work correctly

Version: 3.1.2

OS: Windows 7 OR Windows XP

Java Version: 7

Description of Problem:

**I am running Tekkit 3.1.1 but was not able to select it in the Version dropdown due to its absence**

I have luminators hooked up to a central column of glass fiber cable running through a tower. The lower levels of luminators don't light up, even if they are (in theory) wired up properly. The power source is a few HV Solar Arrays feeding into an MFSU, which in turn connects first to a HV transformer, then a MV transformer, and then individual LV transformers at each level. Enough power is being supplied and a surplus is stored in the MFS Units.

Error Messages:

Error Log:




18 answers to this question

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  • 0
Posted

1. HV transformers are not needed, the output of a MFSU is already capable of getting through a MV transformer.

2. Make sure trasformers are pointing at the right direction, the input side has three dots.

  • 0
Posted

Here are some screenshots of the setup I have to aid in diagnosing the problem:

2012-08-13_22.45_.13_.png2012-08-13_22.45_.40_.png

The only thing connecting these two levels is more glass fibre cable, nothing in between. I also got rid of the HV transformer, however it had no effect. The transformers are pointed in the right direction. There is glass fibre cable imbedded in the concrete.

  • 0
Posted

mh that looks good.

But still try to make an EU-reader and check the EU going through the cables at the problematic areas.

I think there are not EU/t to make them work because you have the right package size.

  • 0
Posted

I already tried that and for some reason the EU abruptly drops to 0 one block below the working luminators. I've also got 5x MFSU (full) and 14x HV Solar Arrays powering this, so I don't think that power should have been a problem. What I've noticed (however this may not and probably is not correct) is that for a wire to have an EU value it has to have a machine/other output that is actively drawing power and draining the energy at the other end.

As a side note, this is just two levels - I've got 3 levels total lit up and the rest are not.

  • 0
Posted

I first placed the cables, then the luminators, then sprayed with CF. Same procedure on all levels. Not sure why this setup isn't working, and it's killing me. I'd like to sleep in the building without hunting down creepers and spiders.

Nice Base, by the way.

*looks at your minimap*

Thanks. If you're interested in the full thing PM me and I could send over the IP.

  • 0
Posted

Well, I have no clue what's wrong then.

But for all that, why not use redpower lamps? They are much simpler to setup, don't need energy, and has multiple colors.

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Posted

Quite frustrating. I'm thinking of just scrapping the idea of the luminators and using lamps, but the problem there would be how to power them. Glowstone would look odd in this building.

Help is still accepted and appreciated though, would ultimately love to have luminators.

Edit: I was under the impression lamps needed to be (redstone) powered to give off light, and since my floors are only one thick I can't think of a solution for that which wouldn't look off.

  • 0
Posted

How long are the runs between the MV transformer and the LV transformers that give trouble? It sounds like you've got loss going on somewhere and so your LV transformers aren't getting enough power

  • 0
Posted

That's the odd thing - the distance is around 48 to 64, but the EU reader says no current is reaching that far. It stops right below a level with working luminators. On that level the EU goes from 3 to about 10 with the luminators working fine, but drops to 0 on the next cable and becomes unpowered.

  • 0
Posted

You get losses on glass cable after 40 blocks, drop an appropriate storage device on the chain somewhere in the middle to stop that, if it's MV then an MFU

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