FuFu1337 Posted August 15, 2012 Posted August 15, 2012 Title: Liquid not flewing after server Restart. Version: 3.1.2 OS: Windows 7, x64 Ultimate Java Version: JDK 7 or higher Description of Problem: Bug since, 3.0.1 and Older! Using Liquid in combination with Pistons and Block Breaker for doing a Cobblestone Generator, Works until Server Restart. After that Liquid in any kind, doesn't flew down anymore. in that Complete Chunk part. If you want to see it live. Just PM me and i give you the server IP and you can see it yourself! Seems to be a bug. For Log, WE DON'T USED ANY KIND OF CHUNK LOADER BLOCKS IN THE ENTIRE MAP! I think, it could have something to do with Redpower FakeClients, and Wireless transmitter and Reciever. <--- Just a possibility. Error Messages: No Error Log/Message in Console. Error Log:
0 FuFu1337 Posted August 15, 2012 Author Posted August 15, 2012 Plugins: Essentials, EssentialsSpawn, and EssentialsChat. PermissionsEx <--- Just the Core. <--- becouse of quarry exploids in BlockBreakEvent with Modifyworld. WorldEdit <--- Just the Core <-- becouse of quarry exploids in BlockBreakEvent with WorldGuard.
0 Silent Posted August 15, 2012 Posted August 15, 2012 It could be something to do with WorldGuard try temp disabling it.
0 FuFu1337 Posted August 15, 2012 Author Posted August 15, 2012 Silent, i hope u didn't understand what i wrote, to say it simple, I DON'T got WorldGuard on this server installed. Just Worldedit!
0 Techpriest Posted August 16, 2012 Posted August 16, 2012 Did you use /reload? I do not believe you can /reload in Tekkit. Since it's Bukkit custom-made for Forge, and Forge does not allow reloading according to my server.log
0 Silent Posted August 16, 2012 Posted August 16, 2012 Ah sorry due to the spacing on my phone I thought WorldGuard was part of the list my error
0 FuFu1337 Posted August 16, 2012 Author Posted August 16, 2012 Did you use /reload? Not even once, becouse i know the Bukkit proplems with /reload! it ever bugs plugins or doesn't stop the mod/plugin before it restarts it! I do not believe you can /reload in Tekkit. Since it's Bukkit custom-made for Forge, and Forge does not allow reloading according to my server.log you can use /reload, but look above.
0 FuFu1337 Posted August 18, 2012 Author Posted August 18, 2012 Well, looks like it fixed itself after i removed every kind of Redpower Logic from that place. means no redalloywire, or transmitter and reciever even Pneumatic tubes. so it seems to be a Redpower Fakeclient, proplem...
Question
FuFu1337
Title: Liquid not flewing after server Restart.
Version: 3.1.2
OS: Windows 7, x64 Ultimate
Java Version: JDK 7 or higher
Description of Problem:
Bug since, 3.0.1 and Older!
Using Liquid in combination with Pistons and Block Breaker for doing a Cobblestone Generator, Works until Server Restart.
After that Liquid in any kind, doesn't flew down anymore. in that Complete Chunk part.
If you want to see it live. Just PM me and i give you the server IP and you can see it yourself! Seems to be a bug.
For Log, WE DON'T USED ANY KIND OF CHUNK LOADER BLOCKS IN THE ENTIRE MAP!
I think, it could have something to do with Redpower FakeClients, and Wireless transmitter and Reciever. <--- Just a possibility.
Error Messages:
No Error Log/Message in Console.
Error Log:
9 answers to this question
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