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Luquid not flewing after server Restart.


FuFu1337

Question

Title: Liquid not flewing after server Restart.

Version: 3.1.2

OS: Windows 7, x64 Ultimate

Java Version: JDK 7 or higher

Description of Problem:

Bug since, 3.0.1 and Older!

Using Liquid in combination with Pistons and Block Breaker for doing a Cobblestone Generator, Works until Server Restart.

After that Liquid in any kind, doesn't flew down anymore. in that Complete Chunk part.

If you want to see it live. Just PM me and i give you the server IP and you can see it yourself! Seems to be a bug.

For Log, WE DON'T USED ANY KIND OF CHUNK LOADER BLOCKS IN THE ENTIRE MAP!

I think, it could have something to do with Redpower FakeClients, and Wireless transmitter and Reciever. <--- Just a possibility.

Error Messages:

No Error Log/Message in Console.

Error Log:


 

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Plugins:

Essentials, EssentialsSpawn, and EssentialsChat.

PermissionsEx <--- Just the Core. <--- becouse of quarry exploids in BlockBreakEvent with Modifyworld.

WorldEdit <--- Just the Core <-- becouse of quarry exploids in BlockBreakEvent with WorldGuard.

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Did you use /reload?

Not even once, becouse i know the Bukkit proplems with /reload! it ever bugs plugins or doesn't stop the mod/plugin before it restarts it!

I do not believe you can /reload in Tekkit. Since it's Bukkit custom-made for Forge, and Forge does not allow reloading according to my server.log

you can use /reload, but look above.

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