b13894 Posted March 5, 2012 Posted March 5, 2012 Could you bring just a small fix for the "Mod Select" button? Add comments to each option, so it could be easy to understand, what exactly each option does. For example, i don't want to see volcanoes from Redpower, yet still want to use everything else. Thank you.
thedredge Posted March 5, 2012 Posted March 5, 2012 Eloram, the maker of redpower, has said explicitly many many times that Volcanoes (and the giant rubber trees) will not be turn-off-able. Though you still could remove the entire environment part of the mod.
jcelios Posted March 5, 2012 Posted March 5, 2012 Regardless it'd be nice to have a little more information on some of the entries. What exactly are: grassFix=true mod_DoorFix=on for example?
linkthegamer Posted March 5, 2012 Posted March 5, 2012 Regardless it'd be nice to have a little more information on some of the entries. What exactly are: grassFix=true mod_DoorFix=on for example? I would have to experiment with them but just going by name I would guess that grassfix was to fix problems with the transitional coloring of the grass and that mod_doorfix was to fix the double door problem.
linkthegamer Posted March 5, 2012 Posted March 5, 2012 What's the double door problem? Opening one door in a double door setup opens both of them if i recall right. Think a pressure pad would also open both doors instead of only one. Really can't remember right now.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now