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Question

Posted

Title: Oil Pocket Generation

Version: 3.1.2

OS: Windows 7 64x

Java Version: JRE 7 Update 7 64x

Description of Problem:

I guess this is more of an inquiry than a bug report, but it could be taken as both.

I've noticed that sometimes when I inspect the generated pockets of oil, it will sometimes only be half or even a fourth of the standard generated size. I just wanted to know if this is a generation bug (which may not even be fixable) or if it's just a feature of the generation process.

Example:

Oh, also, I tried searching for anything like this prior to posting.. But, alas, the search doesn't like the word "oil".

The following words were not included in your search because they are too short, too long, or too common: oil

If anything similar to this has been posted before, please redirect me, thank you.

Error Messages:

Error Log:




5 answers to this question

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Posted

with the volcanos getting cut off like that too I imagine it has something to do with the world generator. turn on the chunk grid in the minimap, I bet that flat wall is the edge of a chunk.

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Posted

with the volcanos getting cut off like that too I imagine it has something to do with the world generator. turn on the chunk grid in the minimap, I bet that flat wall is the edge of a chunk.

Indeed, it seems as if every cut off oil pocket is on the border of one or more chunks. I guess this only occurs when the center of an oil pocket spawn directly on the border of a chunk, causing the rest to not generate.. Is this a coding error or a combination of mods that are conflicting when oil pockets are generated? Also, would this be fixed if you pre-generated a map with only the mods that were needed to form a tekkit world?

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Posted

With minecraft vinilla it was a problem with the chunks being rotated improperly during world generation. Maybe the algorithm from the old code is still being used? There was a full math rundown in a thread on the minecraft forums that notch fixed it with, hell if I remember where it was. Try digging in corners of each facing chunk to that level and see if there's a rogue oil pocket down there!

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Posted

It is not always so bad when a bubble generates at a chunk corner. The bubble in the image below (just over half drained at the time) originally had a huge geyser at the corner where the glass block is. But a quarry I started digging too close, broke into the edge of the bubble, so I moved the pump near where I took the snapshot from. The skeleton must have popped out of what was then still in under oil cave on that side. I eventually had to put a pump back in the corner to drain the bottom of the bubble.

Altogether, it netted over 250 "tanks" of refined fuel (7 x 32 tank towers + 28 tanks in a tower to fuel engines). If it had been a complete bubble it may have been around 1000 tanks. Not sure what to do with even 250 tanks of fuel.

I learned that if you run combustion engines unattended (leave server), they can make a huge crater, even when properly cooled to never overheat (2 pumps with 4 redstone engines each in corners of 3x3 infinite pools cooling 4 fueled combustion engines running generator to charge MFSU set with redstone inverters to turn off engines when full ). All that was left when I returned was the MFSU next to a big hole in the ground.

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Posted

Yeah.... partial generation/sharp edges is a nice 1.2.x "feature", sometimes you can see it in jungles/snow areas. It's really evident with volcanoes and oil pockets, but to me, that adds variety to the oil deposits (not every one can be a winner...).

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