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CoderJ

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About CoderJ

  • Birthday 08/28/1981

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  1. Just to chime in with my two cents; nope, not the least bit concerned Panihamar took out condensers, collectors, and red matter. EE2 for SMP is a nightmare to balance to make it enjoyable (rather, make it so it's not so exploitable and OP that many players get either so rich they lose interest while others who don't go that path get sick of the play style of the former and quit); I spent about 3 weeks, after applying the community patches for allowing the tools to get logged properly, going through and tweaking EE2... then recompiling.... then swearing... compiling again... to try to get it to a playable state. Even with those changes, I ended up having to leave most amulets/rings/collectors/gem armor banned. We're kind of lucky right now because our core user base decided not to go the EE2 route.... they're material rich but it's because they've spent a month or two just working hard; plus there's a resource world to strip if they need to (so our main world doesn't get pockmarked)... and EE2 doesn't work there .
  2. Extract original railcraft mod + config from Tekkit archive and upload to server? Make sure the server is shutdown when you do this... probably just a fluke corrupted archive or something.
  3. Any chance you're using NoLagg? The distributed tekkit.jar or have you switched to CB++ or something else? If you're using NoLagg, don't. Either turn off everything in it or find an alternative. Most (but not all) server ops have had issues with NoLagg
  4. afaik, it can't because the mod/plugin are not setting the player for the inventory opening event. I could be wrong, but I think that was what md5 had said the issue was when it come to logging custom chests/inventory mods/plugins. Anyone else know different?
  5. You should have immibis core 4.9.1.1 and tubestuff 4.9.1.2 (both for 1.2.5 bukkit). The [FINE] message is... fine. I get that on mine as well, but tubestuff/immibis is working fine. Might want to try reloading mods and configs on your server for giggles.
  6. reinstall/reupload your mods, one of them is corrupted (as the error suggests).
  7. Wheeee, Null Pointer! This can happen if somehow the server thinks an entity should be one ID but the client thinks it's another... The Automatic Crafting Table Mk II should be 194:1; check your client's config (%appdata%/roaming/.techniclauncher/tekkit/config/immibis.cfg) and make sure tubestuff.id = 194. Check on your server as well (./config/immibis.cfg). If you're still getting the error, you may have a different issue and all this was for naught (sorry). We'll take it from there, I guess. (On second blush, this doesn't look entirely like what happens when an entity is the wrong ID; have you disabled immibis's mod (tubestuff) at all? Also, check your server log... you may have an id conflict that forge is resolving in favor of something else (not tubestuff).
  8. From the comments of the bukkit plugin (which dreadslicer is using as a development blog, evidently ): This was an update from 6 hours ago, so I would say he's coming along pretty nicely, looks like last bit is to get chunks loading a bit faster. The source is on GitHub (I linked it earlier), so if you're pretty familiar with java/maven/git it's possible to compile the source and give it a whirl. I just got home, setting up everything to come together while I sleep although at the rate dreadslicer has been working it'll probably be changed again when I get up.
  9. dreadslicer will (hopefully) have multithreaded MCPC done soon. Octacore would be ideal then..... (5 threads + worlds*4), so I say go for it. Good-bye low TPS and hi large player cap (assuming, of course, he gets the final kinks out of the server code... looks almost done, though)
  10. Missing part of the error log, but Kghareus has it right... your ComputerCraft config probably still has turtles logging in per turtle ID rather than just [ComputerCraft]. Change the config, reload, and you should be fine.
  11. Unless you put the fix in for Alchemy Chests (sticky post at the top of this forum, Known Fixes), don't unban them. Condensers should be okay, but that's up to you (do you want to have it so players have to save up materials and selectively turn them into EMC or do you want players building EMC farms). Not sure why you banned Harvest Goddess Ring and Nether Ore Diamond, those are both fairly benign.... Nukes can be configured from .\config\IC2.cfg (you may want to explore the config folder and play with some of the settings, just be sure to save backups). You're looking specifically for: tbh, it's not really worth unbanning nukes if you're going to nerf the heck out of them (unless you're somewhat sadistic and like laughing at the players when their nuke only blows up 3 or 4 blocks). Other than that, I agree with Abysinian; Tekkit-Restrict (turn off chunk unloading and RP timers and safe zones) will fix some of your EE headaches and block black hole chests (I kept water strainers on but warned players if theirs get jammed the chunk will just get wholesale regenerated to get the map back online) # Explosion power of a nuke, where TNT is 4 explosionPowerNuke=xxx
  12. Some more information please; OS, hosted on your own PC or with a host, etc. Something is holding onto the file that shouldn't. My first inclination is antivirus, but mileage may vary as I haven't seen this before and Google isn't helping .
  13. Wrong forum, you want Bug Report. Or Server Op Swap Shop. Anyway... are you locally hosting the server (as in on your own computer?) or what? OS? Specs? Any other information that may be relevant and add context to this random post?
  14. You posted 5 times (4 of those posts are in minutes of each other). Inclination to help is directly inversely proportional to your following/understanding of the rules (with most help coming if you follow, almost no help or lots of sarcasm/hate if you don't). Because I'm not totally a hateful troll yet, I'll help you real quick... it looks like you're using a newer version of Essentials (AsyncPlayerChatEvent doesn't exist in 1.2.x, I believe... 1.3.x and on) and you've got a problem where something is holding onto your '.\world\RedstoneEther\dimMap.dat' file. Any chance you're hosting this on your computer? If so, I'd say you may have a problem where your virus scanner is holding the file hostage. Otherwise, well, I'm not sure (could be file is being transfered via FTP, backed up by host, etc). Fix the Essentials issues by rolling back to a version meant for 1.2.x (I'll even do you a favor, link here)(In the future, do mind the compatibility information dev.bukkit.org lists... it's not for giggles); try disabling your antivirus (even just temporarily), and give it a go.
  15. I remember seeing somewhere it's possible to 'break' mooshroom/cow milking machines... either preventing [RedPower] from crafting mushroom soup/milk (maybe it was holding or having it in inventory... can't remember specifically, I think they had it working before I switched from PEX to PermissionsBukkit + NoItem).
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