xskr1ll3x Posted September 29, 2012 Share Posted September 29, 2012 I'm curious to find out what mods have already been updated to 1.3.2 that are currently in Tekkit. Please let me know if I've missed some. I know of: Buildcraft IC2 Immibis Core/TubeStuff/Dimensional Anchors Railcraft ComputerCraft Balkon's WeaponMod IronChests Nether Ores ChickenBones Mod NEI MAtmos Rei's Minimap Inventory Tweaks Still 1.2.5: EE 2 RedPower 2 Link to comment Share on other sites More sharing options...
Davidobot Posted September 29, 2012 Share Posted September 29, 2012 Most of them are update axcept Redpower 2 (Come on Eloraam!) and EE2 (being updated to EE3). Link to comment Share on other sites More sharing options...
theprolo Posted September 29, 2012 Share Posted September 29, 2012 http://www.technicpack.net/tekkit/ Press Mod List. Link to comment Share on other sites More sharing options...
xskr1ll3x Posted September 29, 2012 Author Share Posted September 29, 2012 http://www.technicpack.net/tekkit/ Press Mod List. Lolol. You must of not read the title. Let me bold it for you, "1.3.2" Link to comment Share on other sites More sharing options...
xskr1ll3x Posted September 29, 2012 Author Share Posted September 29, 2012 Most of them are update axcept Redpower 2 (Come on Eloraam!) and EE2 (being updated to EE3). Cool, but yeah those are two of the most important ones so I can see why they haven't updated yet. Link to comment Share on other sites More sharing options...
theprolo Posted September 29, 2012 Share Posted September 29, 2012 Lolol. You must of not read the title. Let me bold it for you, "1.3.2" Sorry, my mind flipped the 1 and the 3, so I thought it meant the latest Tekkit build. Link to comment Share on other sites More sharing options...
mm865 Posted October 27, 2012 Share Posted October 27, 2012 Redpower 6 is in closed alpha, you can see it being played on direwolf's smp season3, and ee3 is being created, no ee2 development, but all is made redundant by the fact that 1.4.2 just came out. and yes, there are mods for it, many of them. Link to comment Share on other sites More sharing options...
mm865 Posted October 27, 2012 Share Posted October 27, 2012 and it could be argued that ic2 is very important, perhaps more than ee2 Link to comment Share on other sites More sharing options...
Omicron Posted October 27, 2012 Share Posted October 27, 2012 1.4.2 shouldn't be a major hindrance to mod development. I say "should" because I am not a modder myself. I can, however, quote you Azanor from the Thaumcraft 3 thread: "1.3.2 -> 1.4.2 had been the smoothest version transition I have experienced to date. Conversion took me an hour, and a lot of that time was spent thinking of aspects for the new blocks and items." Link to comment Share on other sites More sharing options...
Gianni RIvero Posted November 10, 2012 Share Posted November 10, 2012 Well It Might Be A Bit Of A Problem Because some new mechanics were added and also a few new items/blocks my friend said it updated but he was lying curse him! Link to comment Share on other sites More sharing options...
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