takisan Posted September 29, 2012 Posted September 29, 2012 Alright, so this might sound a bit like a rant, but in the next release of Tekkit, could the assemblers please, please, please use a different version of OptiFine? For some reason, HD_S_C6 on Linux buggers up some textures that move (players, chests, Buildcraft Engines), including Mobs. I just got blown up by an invisible creeper that I didn't know was there, and that, I would say, is causing the game quality to be degraded a lot. I have tried removing OptiFine and it hasn't worked. I have tried putting all of the primary mods together in a new modpack, and that didn't work. So please, on behalf of the entire Linux-using, Tekkit-playing community: Use a different OptiFine because invisible Mobs make Linux users use profanity. I'm sorry if that was a bit like a rant, but it is true: OptiFine HD_S_C6 screws with textures on Linux; I get perfectly fine results on Vanilla 1.3.2 with HD_U_B3.
andrewdonshik Posted September 30, 2012 Posted September 30, 2012 Agreed. When I used Linux, this was a MAJOR thorn in my side.
arctichenry Posted September 30, 2012 Posted September 30, 2012 If I recall correctly, you can manually switch out optifine versons simply by replacing the file inside the mods folder. Shouldn't have any effect on joining servers, and it should fix your problems.
takisan Posted September 30, 2012 Author Posted September 30, 2012 False; OptiFine is in bin/basemods.jar and some of it's classes are mixed in with classes of MinecraftForge. I have looked in to it and it is possible to remove OptiFine, but you need to remove all OptiFine classes from bin/basemods.jar and replace some of them with the classes from MinecraftForge.
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