Ani2 Posted October 12, 2012 Share Posted October 12, 2012 Better Farming Now, as we all know, Technic has lacked farming somewhat since the sudden and unexpected Creeper-like blowing-up spree of Forestry and then its speedy removal. So, I'm suggesting a mod that adds some better and more realistic farming back into our favourite modpack. Now, the main thing that bugs me about Wheat farming right now is how incredibly unrealistic and thus very linear it is. Right now, I get one Wheat and generally two Seeds. What bugs me about this is that I can't use these Seeds for anything anymore but making more Wheat, which can be very agitating sometimes when one does not wish to farm Wheat any further and yet still wants rewards for the final fruits of their labour. So basically, I think Wheat should drop one Wheat when harvested. This wheat can be used for anything it can be used without this mod, except making Bread and Cakes. Why? Let me explain further. In real life, there is no such thing as simply 'Wheat', apart from the plant itself and the stalks harvested from it. These simple stalks may be somewhat able to lure animals, and nevertheless liked to be eaten by these animals, but in no way is used to make Bread or Cake. So I suggest Wheat be modded so that it is the one and only drop from Wheat plants, and that it can then be crafted into three Wheat Seeds. Wheat Seeds are just like regular Seeds, except that they are Wheaty, and the texture will be yellowed to show that they are not simply Grass seeds. They still work to lure Chickens and to plant new Wheat, but they are the cultivated form of regular Seeds and so cannot be used in any non-cultivated uses that may arise in the future for Seeds. The other reason is simple - so that wild Grass cannot be used to make Flour. Flour will be a creamy-coloured Sugar-like item that is created at a 1:1 ratio by crafting Wheat Seeds. This way, in our final-harvest scenario, the player can recycle any leftover Wheat Seeds into Flour, so it is still useful. But useful in what way? Flour would replace Wheat as the ingredient used to make Bread and Cake. It's that simple. This way, the player is also able to double their harvest by making a trade-off and halving farm size each harvest and yet doubling the production rate of Bread- and Cake-making material. Sound good enough to get made and maybe make its way into Technic someday? UPDATE; Animal Farming Improvements Another thing that sucks right now about Minecraft farming is Eggs. Eggs suck, because I have a really soft spot for animals, must be some OCD thing, and I can't bring myself to kill anything, so I have a bazillion Chickens and a double-chest full of Eggs which I can't hatch or eat. So what will we do? Make Eggs cookable in a Furnace to make Scrambled Eggs, which can be eaten! Also, Sheep should drop Mutton, which can be eaten or cooked then eaten, like any other meat. This would level Sheep out with every other farm mob, all of which but the Sheep have a secondary purpose - Chickens with their Eggs, Cows with their Milk, and Pigs with their riding. Additionally, Cows should have to wait an extra two days before being re-Milked. This would make Milk less OP, and so someone with a hundred buckets wouldn't be able to milk a single cow a hundred times. UPDATE; Chicken Farming Improvements You know what really sucks right now about Minecraft farming? The Chickens. The system was probably completely messed up in the Breeding Update. Right now we have Chickens that lay eggs with a 1/8 chance of breeding true, and yet they can just stuff themselves with Wheat an breed true every time, without even needing to use up the extra nutrients and energy of producing an egg that needs to be looked after, (sorry if I'm being a bit over-sciency over all this). So I think that when you breed two Chickens with Wheat (or in the new update, Seeds,) one of them should just lay an Egg. However, this Egg would have the Incubated enchantment, which increases the hatch chance to 1/4. UPDATED; Chicken Farming Improvements II; Incubator Utility The Incubator would take in regular Eggs and puts the Incubated enchantment onto them after they are 'cooked' with direct contact with sunlight and Furnace fuel such as Coal or Charcoal. The Incubator would have a Chest-sized inventory storage for the Eggs that need to be incubated, and nine slots at the top for fuel. The Incubator may be a bit of work at first, but can be easily automated when combined with Pipes and a Dispenser to create a system that automatically refills the Incubator with fuel and shoots Eggs out into a Chicken pen. Link to comment Share on other sites More sharing options...
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