Cabius Posted October 21, 2012 Posted October 21, 2012 Just wondering what it would take to make Ugocraft a part of tekkit. Would it be possible for me to add it myself?
Backplague Posted October 21, 2012 Posted October 21, 2012 It would need to be compatible with all the other mods in Tekkit. Then it would have to have 1.2.5 version. And a bukkit port for our version of bukkit.
theprolo Posted October 21, 2012 Posted October 21, 2012 Ugocraft doesn't use the same mod API as Tekkit. If you don't understand what this means, I'll cut a long story short and just say that unless you completely remake Ugocraft to work with Forge instead of Modloader, it will never work. Sorry.
Edthetekkiteer Posted October 21, 2012 Posted October 21, 2012 Ugocraft doesn't use the same mod API as Tekkit. If you don't understand what this means, I'll cut a long story short and just say that unless you completely remake Ugocraft to work with Forge instead of Modloader, it will never work. Sorry. Just for your information, Ugocraft DOES work with forge, I've tried and tested it with and without forge, Both tests proved successful.
Guest Ysharma Posted October 21, 2012 Posted October 21, 2012 isnt ugocraft really really buggy thought? Still would be cool though one feature rp frames does not have is pivoting on one point or axis.
Cabius Posted October 22, 2012 Author Posted October 22, 2012 I think it would be cool to have a giant factory with huge swinging doors.
Industrial Miner Posted October 22, 2012 Posted October 22, 2012 It would have to be fully Forge compatible, updated, have some sort of protection so people don't flip around that whole setup of yours to make whatever you want; metadata. So blocks don't get placed in an illegal position corrupting your world.
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