kazenokizu Posted October 21, 2012 Posted October 21, 2012 can any body see if it is possible to get lb to work with tekkit? i would love to use that texture pack again. Quote
Zicamox Posted October 22, 2012 Posted October 22, 2012 There's no current mod support for it, and the chances of it getting mod support are pretty slim. With the massive resolutions of the pack, it would take quite a long time to texture all of technic. Quote
kazenokizu Posted October 22, 2012 Author Posted October 22, 2012 but but just the 128 will do :P Quote
Zicamox Posted October 22, 2012 Posted October 22, 2012 It would be very pretty to look at, but far beyond my skill level. Quote
NeroDMCry Posted October 28, 2012 Posted October 28, 2012 Maybe you'll like my texture pack? It's photorealistic too! http://forums.technicpack.net/threads/128x-neros-hd-texture-pack.29346/ Quote
Plannb23 Posted January 22, 2013 Posted January 22, 2013 Has there been any advancement on this? I like the photo realism texture pack and would be willing to help out but I don't know where the files for the Tekkit pack reside but I'm capable. Quote
adolf hamster Posted January 31, 2013 Posted January 31, 2013 i'm of a mind with plannb, i'd love the look of a nice high res texturepack [256 or 512] to go with the lb minecraft pack. mixing the lb pack with the sphax tekkit expansion unfortunatley yeilds weird results [grass with the side of lb the the top of sphax etc] edit: ok, so after some messing around manages to get rid of the strange textures, basically atm i've got the lb textures for all of the vanilla stuff and sphax textures for the tekkit stuff. its a bit weird but at least: a. you dont have to look at vanilla machines b. there are nice recogniseable sphax textures for machines so i can recognise whats what [i cant work with vanilla textures for most tekkit components] thus far the only noticeable things i've encountered are the obvious differences [such as a mix of iron on lp and reinforced stone in a building] and some tekkit specific devices seem to be using a mix of sphax and lp textures in the 1 block, redpower logic seems to be a big culprit, eg a timer will have a sphax base, but the rest made up of lp. it looks not too bad actually Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.