Bopkasen Posted October 22, 2012 Posted October 22, 2012 I wanted to modify the EU power output rating per tick on solar, wind, nuclear, generator, geothermal, and all compact solar generators. Also, I want to set durabilities of the red and dark armor just in case. One last thing, how do I modify the Macerator output or limit the number of bonemeals and blazepowers that are maced from the machine on the server?
danielford167 Posted October 22, 2012 Posted October 22, 2012 You can easily change the amount of EU a generator outputs in the server config for IC2 (Go into the config folder and look for IC2.cfg) and look for this section, you want to change the parts where it says Base Energy Generation values: # Enable generation of uranium in the world enableWorldGenOreUranium=true # Enable generation of rubber trees in the world enableWorldGenTreeRubber=true # Base energy generation values - increase those for higher energy yield energyGeneratorBase=10 energyGeneratorGeo=20 energyGeneratorNuclear=10 energyGeneratorSolar=100 energyGeneratorWater=100 energyGeneratorWind=100 # Explosion power of a nuke, where TNT is 4 explosionPowerNuke=35.0 # Maximum explosion power of a nuclear reactor, where TNT is 4 explosionPowerReactorMax=45.0 # Port related configuration portDebugMessages=false portEnableCraftingAdCircuit=true portEnableCraftingBatBox=true However the durabilities for the armours are set inside the EE mod and therefore I believe the only way to change them would be to change them in the mod itself and therefore would probably require everyone to get the same patch, so isn't really possible. There is also no way to change the macerator out put on Bonemeal and Blaze Powder as that is built into IC2, and so you would have to do what I said above, therefore not making it possible. Hope this Helps
Bangers Posted October 22, 2012 Posted October 22, 2012 One last thing, how do I modify the Macerator output or limit the number of bonemeals and blazepowers that are maced from the machine on the server? Not possible, but there is a patch to change the values to get rid of the exploit. http://forums.technicpack.net/threads/ee-blazerod-macerating-patch.22302/
Bopkasen Posted October 24, 2012 Author Posted October 24, 2012 You can easily change the amount of EU a generator outputs in the server config for IC2 (Go into the config folder and look for IC2.cfg) and look for this section, you want to change the parts where it says Base Energy Generation values: # Enable generation of uranium in the world enableWorldGenOreUranium=true # Enable generation of rubber trees in the world enableWorldGenTreeRubber=true # Base energy generation values - increase those for higher energy yield energyGeneratorBase=10 energyGeneratorGeo=20 energyGeneratorNuclear=10 energyGeneratorSolar=100 energyGeneratorWater=100 energyGeneratorWind=100 # Explosion power of a nuke, where TNT is 4 explosionPowerNuke=35.0 # Maximum explosion power of a nuclear reactor, where TNT is 4 explosionPowerReactorMax=45.0 # Port related configuration portDebugMessages=false portEnableCraftingAdCircuit=true portEnableCraftingBatBox=true However the durabilities for the armours are set inside the EE mod and therefore I believe the only way to change them would be to change them in the mod itself and therefore would probably require everyone to get the same patch, so isn't really possible. There is also no way to change the macerator out put on Bonemeal and Blaze Powder as that is built into IC2, and so you would have to do what I said above, therefore not making it possible. Hope this Helps Yes, I seen that. I am going to tried Notepad++ to edit it. The server host's editor don't seem to appreciate what it trying to read for conversion.
CaptianTGA Posted July 2, 2013 Posted July 2, 2013 This does not work for my server... the Solar Panels, Wind Mill, and Water Mill still produce 1 - 2 EU per Tick
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