xjjon88 Posted October 29, 2012 Posted October 29, 2012 I was trying to think of ways to feed the animals so that they breed by themselves. Any ideas? I tried a deployer but I don't think it worked. :/
xjjon88 Posted October 29, 2012 Author Posted October 29, 2012 Hmm yea that works, it's a bit wasteful of the wheat though because it feeds them even when they cannot reproduce yet. I've been trying to also devise a way to grow wheat automatically without foresty. :/
GreenWolf13 Posted October 29, 2012 Posted October 29, 2012 Hmm yea that works, it's a bit wasteful of the wheat though because it feeds them even when they cannot reproduce yet. I've been trying to also devise a way to grow wheat automatically without foresty. :/ That's easy. Use a red power assembler to place seeds, bonemeal them, and then use a block breaker to break the wheat.
xjjon88 Posted October 29, 2012 Author Posted October 29, 2012 Yeah I figured that out thanks, my next step is to kill the pigs for their meat, but I don't want to kill the children :/
Guest Ysharma Posted October 30, 2012 Posted October 30, 2012 use ccensors? You could read the health of the pig (children will have less health) and slaughter ones above certain health levels?
cloj63 Posted October 30, 2012 Posted October 30, 2012 I had a really nice device on SSP that could do that without any waste. It is huge however. Two placeholder where adult cow/pigs could be place. In those there is a dispenser with wheat that mate the two of them. Right after, 3 minecart are moving beside them to take the 2 adult and the child. A railcraft device detect if they are adult or not, sending the child one to a "growing" enclosure and the adult into the "ready" enclosure. Minecart are frequently sent into the "growing" one to fetch a animal and check if it has grow or not to put them in the "ready" enclosure if yes (and back in the growing if not). A timer can do the same to fetch adults and send them back to the holders to breed, or you can manually send a signal. The problem is that animal don't stay in the minecart when you delog and SMP will make some animal glitch out of the holders... that is why animal need to be sent back to larger, safer enclosure. Very efficient on wheat usage, but costly on time to make it and in redstone for logic gate. In SMP, I only did railcraft feeding station and solve the wastefull wheat consuming with a very large automated wheat farm. Redpower is good; two row of wheat with deployer that plant them and piston that realease water to harvest after 40~60minutes timer (2 large, 7 long-drop-7long-drop-7long ect... and repeat the rows as needed) OR Filler with buildcraft... way more simple and cost efficient, but somewhat less reliable... Obisdian pipe are 5 high from the soil(4 air space between the soil and the pipe), powered by combustion engine they cover a 9x9 area to fetch drop.. warning; put them 1 lower, and they cover 7x7 only. I recommend first option if you like to engineer and experiment, but the second if you are ok with a simpler design that works. Of course ccensors now can automate with more reliability, but it hurt to get into it if you never have done something like that before
Lethosos Posted October 30, 2012 Posted October 30, 2012 I've built a gantry arm that planted seed with frames and deployers--you can restock on the side of the farm prior to replanting. Other than that, water harvesting to a transponder or obsidian pipe to a filter or diamond pipe will do it quite nicely. Also, with a little work, I believe you can add a second set of deployers for bone meal.
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