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Modpack Crashing


shadowolf365

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8 hours ago, AetherPirate said:

Pastebin a crashlog and post a Dropbox link to your pack. 

Heres the thing, I goto compile it and it just doesn't work all I would like is if someone would compile it for me and I will give them credit in my modpack.

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Try this:

1) Install the Barebones Pack from the technic launcher:  http://www.technicpack.net/modpack/barebonespack.271497. Launch it once. This is an empty pack, with just Forge. 

2) Go to c:\users\*your username*\appdata\roaming\technic\modpacks\barebones pack\mods  

3) Dump all your mods into the mods folder. The bin folder will already have the latest 1.7.10 forge universal, renamed to modpack.jar

4) Try launching your pack. When is crashes, pastebin the log from c:\users\*your username*\appdata\roaming\technic\modpacks\barebones\logs

5) If your pack is already zipped and available from the technic launcher, post the link. 

Refer to this as well:

https://technicpack.zendesk.com/hc/en-us/articles/204199345-How-to-make-a-Minecraft-modpack

 

Not sure what you mean by "compile". Do you mean launch it? Or zip it and upload it to dropbox?

 

 

 

 

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3 hours ago, AetherPirate said:

Try this:

1) Install the Barebones Pack from the technic launcher:  http://www.technicpack.net/modpack/barebonespack.271497. Launch it once. This is an empty pack, with just Forge. 

2) Go to c:\users\*your username*\appdata\roaming\technic\modpacks\barebones pack\mods  

3) Dump all your mods into the mods folder. The bin folder will already have the latest 1.7.10 forge universal, renamed to modpack.jar

4) Try launching your pack. When is crashes, pastebin the log from c:\users\*your username*\appdata\roaming\technic\modpacks\barebones\logs

5) If your pack is already zipped and available from the technic launcher, post the link. 

Refer to this as well:

https://technicpack.zendesk.com/hc/en-us/articles/204199345-How-to-make-a-Minecraft-modpack

 

Not sure what you mean by "compile". Do you mean launch it? Or zip it and upload it to dropbox?

 

 

 

 

Okay thanks, I will look into it this afternoon and pastebin any crashes. 

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8 hours ago, AetherPirate said:

Try this:

1) Install the Barebones Pack from the technic launcher:  http://www.technicpack.net/modpack/barebonespack.271497. Launch it once. This is an empty pack, with just Forge. 

2) Go to c:\users\*your username*\appdata\roaming\technic\modpacks\barebones pack\mods  

3) Dump all your mods into the mods folder. The bin folder will already have the latest 1.7.10 forge universal, renamed to modpack.jar

4) Try launching your pack. When is crashes, pastebin the log from c:\users\*your username*\appdata\roaming\technic\modpacks\barebones\logs

5) If your pack is already zipped and available from the technic launcher, post the link. 

Refer to this as well:

https://technicpack.zendesk.com/hc/en-us/articles/204199345-How-to-make-a-Minecraft-modpack

 

Not sure what you mean by "compile". Do you mean launch it? Or zip it and upload it to dropbox?

 

 

 

 

So as in compile I mean someone makes the modpack for me and sends it to me finished and I credit them in the modpack. But here is my crash http://pastebin.com/wpaxh2uK

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  • When posting the log for a pack, please provide the pack's fml-client-latest.log and not the launcher log (which you provided).
[B#347]  [17:23:03][SEVERE][noppes.npcs.enchants.EnchantInterface:49] java.lang.IllegalArgumentException: Duplicate enchantment id! class noppes.npcs.enchants.EnchantDamage and class am2.enchantments.EnchantMagicResist Enchantment ID:100

You have an enchantment ID conflict for ID 100 between CustomNPCs and Ars Magica 2.

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On 15 March 2016 at 1:12 AM, plowmanplow said:
  • When posting the log for a pack, please provide the pack's fml-client-latest.log and not the launcher log (which you provided).

[B#347]  [17:23:03][SEVERE][noppes.npcs.enchants.EnchantInterface:49] java.lang.IllegalArgumentException: Duplicate enchantment id! class noppes.npcs.enchants.EnchantDamage and class am2.enchantments.EnchantMagicResist Enchantment ID:100

You have an enchantment ID conflict for ID 100 between CustomNPCs and Ars Magica 2.

How do you fix the ID conflict

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Did you fix the id conflicts that Plowman pointed out?

Few things

1) A lot of your mods have (1) or (2) at the end of filename, remove that. 

2) You have Advanced Genetics 1.7.10 and 1.7.2 in there. Get rid of 1.7.2

3) You have both Optifine and Fastcraft. Pick one, not both. 

 

You have some more ID's to chase down:


[09:43:58] [Client thread/ERROR] [FML/]: Caught exception from gibby_pun
java.lang.IllegalArgumentException: Attempted to register a enti
ty with invalid ID: 375 Name: EntityMinion Class: class com.gibby.pun.EntityMinion    at net

 

Edited by AetherPirate
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11 hours ago, AetherPirate said:

Did you fix the id conflicts that Plowman pointed out?

Few things

1) A lot of your mods have (1) or (2) at the end of filename, remove that. 

2) You have Advanced Genetics 1.7.10 and 1.7.2 in there. Get rid of 1.7.2

3) You have both Optifine and Fastcraft. Pick one, not both. 

 

You have some more ID's to chase down:


[09:43:58] [Client thread/ERROR] [FML/]: Caught exception from gibby_pun
java.lang.IllegalArgumentException: Attempted to register a enti
ty with invalid ID: 375 Name: EntityMinion Class: class com.gibby.pun.EntityMinion    at net

 

So I did the things that Plow told me todo and I have deleted the 1.7.2 file and also deleted fastcraft and kept OptiFine. But I have a new crash here (http://pastebin.com/w3rpdx9F)

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13 minutes ago, AetherPirate said:

There error I pasted shows you what mod is having an ID conflict. See if punmod has a config file, and change ID 375 to something else. 

No, there is no config file so I just took out the mod. Could you try and create the pack and send it to me?

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On 3/21/2016 at 1:13 PM, AetherPirate said:

There error I pasted shows you what mod is having an ID conflict. See if punmod has a config file, and change ID 375 to something else. 

Just wondering how the modpack is going?

 

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3 hours ago, plowmanplow said:

We're not making your pack for you. We will help you debug your pack provided you make the recommended changes and provide requested information.

Okay so I would like to go back to the beginning. I have the mods I want, what do I do now?

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I will put my two cents in the hat along with AetherPirate's excellent work so far:

  • Assemble your pack in a development environment: I would recommend my BareBonesPack using these instructions

The linked post instructs the pack builder to add mods singly or in logical groups. Yes, this means that it will have to be launched MANY times as you build your pack and tweak the config files. There's a reason the BBP has 9K+ launches.

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