ganzgpp1 Posted May 11, 2016 Posted May 11, 2016 So... here's the link: http://www.technicpack.net/modpack/funsize-pack.847206 I followed Lukes Mod Creation Tutorial. It downloads, than launches in Vanilla 1.7.10, the version I want. But in vanilla, not modded. Help? Quote
JaariAtmc Posted May 12, 2016 Posted May 12, 2016 8 hours ago, ganzgpp1 said: So... here's the link: http://www.technicpack.net/modpack/funsize-pack.847206 I followed Lukes Mod Creation Tutorial. It downloads, than launches in Vanilla 1.7.10, the version I want. But in vanilla, not modded. Help? Rename "modpack.jar" to "modpack" Add CodeChickenCore, your pack will crash without it. http://chickenbones.net/Pages/links.html Add OpenModsLib, your pack will crash without it. https://openmods.info/ You forgot to include CofhCore, pack will not start without it. http://mods.curse.com/mc-mods/minecraft/cofhcore#t1:other-downloads You forgot to include BrandonsCore, pack not starting again. http://mods.curse.com/mc-mods/minecraft/231382-brandons-core#t1:other-downloads Endercore. Not included. Include it. http://minecraft.curseforge.com/projects/endercore/files bdlib is not included. At this point, go look for the official source yourself. I'm getting tired of constantly having to add core mods. Chisel 2 is not from an official source. Download it from the official source. http://mods.curse.com/mc-mods/minecraft/235279-chisel#t1:other-downloads Your hats mod is not from an official source. Download it from Ichun's site. You need IchunUtil as well. Same as hats. Zans minimap no longer exists, thus is not from a legitimate source. New name is Voxelmap, and it requires Liteloader. http://minecraft.curseforge.com/projects/voxelmap/files Your Redstone Paste mod is not from a legitimate source. Download it from the official source (hint, mods.curse.com)... Your pack is so broken right now that I've given up on downloading core mods. Having to download atleast 6 coremods to get it to work is a tad much. ganzgpp1 1 Quote
ganzgpp1 Posted May 12, 2016 Author Posted May 12, 2016 I'll rename it. But I have ALL those coremods in the coremods folder. Now, I'll check, but I downloaded all of them from Curse or planetminecraft... Quote
JaariAtmc Posted May 12, 2016 Posted May 12, 2016 10 minutes ago, ganzgpp1 said: I'll rename it. But I have ALL those coremods in the coremods folder. Now, I'll check, but I downloaded all of them from Curse or planetminecraft... Remove coremods folder, place all coremods in the normal mods folder. Quote
ganzgpp1 Posted May 12, 2016 Author Posted May 12, 2016 (edited) How do you include Liteloader? Where do you put it? [EDIT: Nevermind.] Edited May 12, 2016 by ganzgpp1 Quote
ganzgpp1 Posted May 13, 2016 Author Posted May 13, 2016 On 5/12/2016 at 7:36 AM, JaariAtmc said: Remove coremods folder, place all coremods in the normal mods folder. Okay, thanks. I did this and added the others, and now it launches in Forge. When it gets to step 2, the "Preinitilizing Mods" as soon as it finishes the last mod, it crashes. No log, either. Just kicks me back to Technic Launcher. Any help with this? Quote
ganzgpp1 Posted May 13, 2016 Author Posted May 13, 2016 43 minutes ago, Harjas2102 said: Could you send the crash log in a pastebin? I don't know. Nothing popped up. It just brought me straight back to the Technic Launcher. I can try, though. I can't send it in the pastebin. It's to big. I'll send you a link for a download though. https://dl.dropboxusercontent.com/s/ot4kxwj1bztumqe/techniclauncher_2016-05-12.log?dl=1 There ya go! Quote
Harjas2102 Posted May 14, 2016 Posted May 14, 2016 Caused by: java.lang.NoClassDefFoundError: binnie/extrabees/apiary/TileExtraBeeAlveary Caused by: java.lang.NoClassDefFoundError: forestry/api/apiculture/IAlvearyComponent I'm not the best at knowing what these mean, But It brings up The "Binnie Mod" & The "Forestry Mod" . So I would assume there would be a conflict perhaps between Block ID's between the through mods. ganzgpp1 1 Quote
ganzgpp1 Posted May 14, 2016 Author Posted May 14, 2016 Weird... Binnie's is an addon for Forestry. I don't need 'em. I think I'll just pitch it. Thanks though! Quote
Harjas2102 Posted May 14, 2016 Posted May 14, 2016 No problem, Keep me updated on how it works out! ganzgpp1 1 Quote
ganzgpp1 Posted May 14, 2016 Author Posted May 14, 2016 (edited) 26 minutes ago, Harjas2102 said: No problem, Keep me updated on how it works out! https://dl.dropboxusercontent.com/s/3malt0m6vin1hlz/techniclauncher_2016-05-14.log?dl=1 I removed it. It got farther this time, to like, step 5, then crashed. I think it said magical crops. But I'm not willing to remove it. Any ideas? Here's the new log, BTW Edited May 14, 2016 by ganzgpp1 Quote
Harjas2102 Posted May 14, 2016 Posted May 14, 2016 (edited) Hmm, Well I just left my house so I can't see it just yet. I've contacted one of my friends who can help you solve this. I'm waiting for his response, otherwise, I'll be back home at about 3:00 PM EST Edited May 14, 2016 by Harjas2102 Quote
ganzgpp1 Posted May 14, 2016 Author Posted May 14, 2016 4 minutes ago, Harjas2102 said: Hmm, Well I just left my house so I can't see it just yet. I've contacted one of my friends who can help you solve this. I'm waiting for his response, otherwise, I'll be back home at about 3:00 PM EST Got it, boss. Harjas2102 1 Quote
Harjas2102 Posted May 16, 2016 Posted May 16, 2016 Sorry for not responding, but have you updated the pack with Binnie removed? Quote
ganzgpp1 Posted May 17, 2016 Author Posted May 17, 2016 16 hours ago, Harjas2102 said: Sorry for not responding, but have you updated the pack with Binnie removed? No I didn't, but I removed Binnie's Mods AND Forestry, and edited a Mariculture plugin and it works now. The problem was that Mariculture was trying to add the Blood Magic "Bound Fishing Rod" and it shared an ID with something or other, or some weird PC magic like that and it was crashing it. I just changed a config and it works now. Thanks! Quote
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