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Posted
8 hours ago, ganzgpp1 said:

So... here's the link: http://www.technicpack.net/modpack/funsize-pack.847206

I followed Lukes Mod Creation Tutorial.
It downloads, than launches in Vanilla 1.7.10, the version I want. But in vanilla, not modded. Help?

Your pack is so broken right now that I've given up on downloading core mods. Having to download atleast 6 coremods to get it to work is a tad much.

Posted

I'll rename it. But I have ALL those coremods in the coremods folder. Now, I'll check, but I downloaded all of them from Curse or planetminecraft...

Posted
10 minutes ago, ganzgpp1 said:

I'll rename it. But I have ALL those coremods in the coremods folder. Now, I'll check, but I downloaded all of them from Curse or planetminecraft...

Remove coremods folder, place all coremods in the normal mods folder.

Posted
On 5/12/2016 at 7:36 AM, JaariAtmc said:

Remove coremods folder, place all coremods in the normal mods folder.

Okay, thanks. I did this and added the others, and now it launches in Forge. When it gets to step 2, the "Preinitilizing Mods" as soon as it finishes the last mod, it crashes. No log, either. Just kicks me back to Technic Launcher. Any help with this?

Posted

Caused by: java.lang.NoClassDefFoundError: binnie/extrabees/apiary/TileExtraBeeAlveary

Caused by: java.lang.NoClassDefFoundError: forestry/api/apiculture/IAlvearyComponent

I'm not the best at knowing what these mean, But It brings up The "Binnie Mod" & The "Forestry Mod" . So I would assume there would be a conflict perhaps between Block ID's between the through mods.

Posted (edited)

Hmm, Well I just left my house so I can't see it just yet. I've contacted one of my friends who can help you solve this. I'm waiting for his response, otherwise, I'll be back home at about 3:00 PM EST

Edited by Harjas2102
Posted
4 minutes ago, Harjas2102 said:

Hmm, Well I just left my house so I can't see it just yet. I've contacted one of my friends who can help you solve this. I'm waiting for his response, otherwise, I'll be back home at about 3:00 PM EST

Got it, boss.

Posted
16 hours ago, Harjas2102 said:

Sorry for not responding, but have you updated the pack with Binnie removed?

No I didn't, but I removed Binnie's Mods AND Forestry, and edited a Mariculture plugin and it works now. The problem was that Mariculture was trying to add the Blood Magic "Bound Fishing Rod" and it shared an ID with something or other, or some weird PC magic like that and it was crashing it. I just changed a config and it works now. Thanks!

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