Are there any new bugs introduced to Tekkit with version 3.1.3? I've only started using Tekkit 2 days ago since I just found out about it, so I'm not 100% familiar with it yet.
When applying power to a Batbox, I notice that if I remove the cable sending the power, regardless of what source, the box keeps charging as if it still has the item connected to it. Only when I restart the server does it stop charging.
I started noticing problems when I setup a quarry and used an energy link to send the power from the batbox. At first the quarry was draining my fully charged batbox in a matter of seconds. It was chewing up power immediately. The quarry seemed to be running at full pace (or so I think it is since I don't have any empirical data).
What's more, I had the quarry, and a few other machines (extractor x2, macerator, compressor) connected to the same output line. When I disconnected the line going to the quarry, and stood in the area where the cable was at, I would get hit by what seemed to be an electric shock from the cable. As soon as I restarted the server (by performing a 'stop') when I loaded back in to the map the "electrical shock" was gone.
Also, I have an array of water mills resting in water. When we first setup this array we tested it's input into a batbox and it appeared to be really good. After setting up the quarry and the energy link things went to hell in a hand basket. I dunked the water mills because of what the wiki says, "When placed in a body of water it must be underwater and connected with wires to an EU storage box in order for it to transmit power." I don't know if this description is accurate, but I thought I'd see if by submerging them I would get any voltage. Like I said, at first it was good but then something took a dive and I'm curious if it's the fact that I added the quarry.
Lastly, I am running two additional mods, World Edit and WorldGuard. I don't know if these create havoc on Tekkit so it may be these.
I really appreciate any insight people can provide.
Thanks everyone.
Error Messages:
Upon loading Tekkit Server:
[WARNING] Could not retrieve Forestry item identified by: canEmpty
[WARNING] Could not retrieve Forestry item identified by: waxCapsule
[WARNING] Could not retrieve Forestry item identified by: refractoryEmpty
[WARNING] Could not retrieve Forestry item identified by: canEmpty
[WARNING] Could not retrieve Forestry item identified by: waxCapsule
[WARNING] Could not retrieve Forestry item identified by: refractoryEmpty
[WARNING] Could not retrieve Forestry item identified by: canEmpty
[WARNING] Could not retrieve Forestry item identified by: waxCapsule
[WARNING] Could not retrieve Forestry item identified by: refractoryEmpty
[WARNING] Could not retrieve Forestry item identified by: canEmpty
[WARNING] Could not retrieve Forestry item identified by: waxCapsule
[WARNING] Could not retrieve Forestry item identified by: refractoryEmpty
Error Log:
Don't know if these are relavent or not:
---------------------------------------------------------
02:36:08 [iNFO] CONFLICT @ -49 item slot already occupied by net.minecraft.server.ItemBlock@7cc6f83d while adding dan200 .computer.shared.ItemComputer@6ad3acca
02:36:08 [iNFO] CONFLICT @ -48 item slot already occupied by net.minecraft.server.ItemBlock@66e6cc5f while adding dan200 .computer.shared.ItemPeripheral@3a73a5c0
02:36:08 [iNFO] ComputerCraft: Searching for RedPowerLib...
02:36:08 [iNFO] ComputerCraft: RedPowerLib and methods located.
02:36:08 [iNFO] CONFLICT @ 1237 item slot already occupied by ccSensors.shared.ItemWiFiTransmitter@697ef1a5 while adding ccSensors.shared.ItemWiFiTransmitter@d2abdbf
02:36:09 [iNFO] CONFLICT @ -41 item slot already occupied by ccSensors.shared.ItemComputerSensorBlock@2e3cd8fe while adding net.minecraft.server.ItemBlock@1cca2369
...
02:36:12 [WARNING] Could not get information about this CraftBukkit version; perhaps you are running a custom one?: File NotFoundException
Question
Enigmafyv
Title: Batbox charging without cable and other weird things
Version: 3.1.2
OS: Windows 7 64bit
Java Version: 7 update 9 (64-bit)
Description of Problem:
First off, I want to say that I'm actually running Tekkit version 3.1.3. I got it from this URL: "http://mirror.technicpack.net/Technic/servers/tekkit/Tekkit_Server_3.1.3.zip"
Are there any new bugs introduced to Tekkit with version 3.1.3? I've only started using Tekkit 2 days ago since I just found out about it, so I'm not 100% familiar with it yet.
Actual problem I'm experiencing:
==============================================================
When applying power to a Batbox, I notice that if I remove the cable sending the power, regardless of what source, the box keeps charging as if it still has the item connected to it. Only when I restart the server does it stop charging.
I started noticing problems when I setup a quarry and used an energy link to send the power from the batbox. At first the quarry was draining my fully charged batbox in a matter of seconds. It was chewing up power immediately. The quarry seemed to be running at full pace (or so I think it is since I don't have any empirical data).
What's more, I had the quarry, and a few other machines (extractor x2, macerator, compressor) connected to the same output line. When I disconnected the line going to the quarry, and stood in the area where the cable was at, I would get hit by what seemed to be an electric shock from the cable. As soon as I restarted the server (by performing a 'stop') when I loaded back in to the map the "electrical shock" was gone.
Also, I have an array of water mills resting in water. When we first setup this array we tested it's input into a batbox and it appeared to be really good. After setting up the quarry and the energy link things went to hell in a hand basket. I dunked the water mills because of what the wiki says, "When placed in a body of water it must be underwater and connected with wires to an EU storage box in order for it to transmit power." I don't know if this description is accurate, but I thought I'd see if by submerging them I would get any voltage. Like I said, at first it was good but then something took a dive and I'm curious if it's the fact that I added the quarry.
Lastly, I am running two additional mods, World Edit and WorldGuard. I don't know if these create havoc on Tekkit so it may be these.
I really appreciate any insight people can provide.
Thanks everyone.
Error Messages:
Upon loading Tekkit Server:
[WARNING] Could not retrieve Forestry item identified by: canEmpty
[WARNING] Could not retrieve Forestry item identified by: waxCapsule
[WARNING] Could not retrieve Forestry item identified by: refractoryEmpty
[WARNING] Could not retrieve Forestry item identified by: canEmpty
[WARNING] Could not retrieve Forestry item identified by: waxCapsule
[WARNING] Could not retrieve Forestry item identified by: refractoryEmpty
[WARNING] Could not retrieve Forestry item identified by: canEmpty
[WARNING] Could not retrieve Forestry item identified by: waxCapsule
[WARNING] Could not retrieve Forestry item identified by: refractoryEmpty
[WARNING] Could not retrieve Forestry item identified by: canEmpty
[WARNING] Could not retrieve Forestry item identified by: waxCapsule
[WARNING] Could not retrieve Forestry item identified by: refractoryEmpty
Error Log:
13 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.