Jump to content

How to create a mod for Tekkit?

Recommended Posts

Hey guys,

I'm sorry if this is documented anywhere but I can't find it.

I'm tying to create a mod for Tekkit, but I have no idea where to start! I've made a plugin or two for Bukkit months a months ago so I have an idea of what to do but I know this is a different beast.

1. What is the difference between a Mod and a Plugin? I assume Mods can create new items in game, which this is what I want to do.

2. What API does Tekkit run off of?

3. Any tutorials out there or a bump in the right direction at least?


Link to comment
Share on other sites

Plugins are written for a server, using the bukkit API (if you're writing it for a bukkit server that is)

Mods are written (usually) for single player using the Minecraft API but alot of minecraft mods have been written with servers in mind.

I believe Tekkit is just all those Mods (IC2, BC2, RedPower) linked together with some programming magic from the technic team, so you wouldn't write a Mod for Tekkit you would write a mod for minecraft.

Finally you need the technic team to actually like it and want to put it in Tekkit, it's not like you can just drop your Mod into a folder and it'll suddenly work

Link to comment
Share on other sites

So I should develop with Bukkit in mind if I'm doing a plugin otherwise if I'm doing a mod develop as if I was working with vanilla. Makes sense.

Would I be able to drop a mod in on my personal server or does Tekkit only work with the default mods and that can't be adjusted?

Thanks for the info.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...