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Tekkit crashes after using computer to op frame motors


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I have been having my MC tekkit crash after exiting out of my computer in game. this is the error that im getting. any help would be get on helping me fix this issue.

[00:57:48] [sEVERE] Exception in thread "AWT-EventQueue-0"

[00:57:48] [sEVERE] java.lang.NullPointerException: component argument pData

[00:57:48] [sEVERE] at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)

[00:57:48] [sEVERE] at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)

[00:57:48] [sEVERE] at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)

[00:57:48] [sEVERE] at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)

[00:57:48] [sEVERE] at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)

[00:57:48] [sEVERE] at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)

[00:57:48] [sEVERE] at java.awt.Component.getGraphics(Unknown Source)

[00:57:48] [sEVERE] at sun.awt.RepaintArea.paint(Unknown Source)

[00:57:48] [sEVERE] at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)

[00:57:48] [sEVERE] at java.awt.Component.dispatchEventImpl(Unknown Source)

[00:57:48] [sEVERE] at java.awt.Component.dispatchEvent(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventQueue.access$200(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventQueue$3.run(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventQueue$3.run(Unknown Source)

[00:57:48] [sEVERE] at java.security.AccessController.doPrivileged(Native Method)

[00:57:48] [sEVERE] at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

[00:57:48] [sEVERE] at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventQueue$4.run(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventQueue$4.run(Unknown Source)

[00:57:48] [sEVERE] at java.security.AccessController.doPrivileged(Native Method)

[00:57:48] [sEVERE] at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventQueue.dispatchEvent(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

[00:57:48] [sEVERE] at java.awt.EventDispatchThread.run(Unknown Source)

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there is a limit to how many frames you can have moving in the same area so check that you are not over the limit, second thing to check is the timing on the computer to make sure that the computer gives the motor enough time to cycle i have seen some crazy things with my road layer machine.

This is something i have found to help as well attach a world anchor to your machine if its a moving type like the 6 axis engine.

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Not sure if it's related. But the latest Direwolf20 vid he mentions he has had talks with Dan200 ? about server crashing when a computer is placed onto frames.

This could be only relevant to the mod versions and builds they are using on that server though.

But thought I would throw this out there just in case you wanted to check out the vid.

linky:

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