Jump to content

My modpack won't launch.


mainiac13

Recommended Posts

So i've made my own modpack, uploaded it and stuff, and can't seem to get it to work. I once got its' predecessor to work in the past, but i don't know whats wrong with this one. I press play, the launcher disappears as though it will launch the game, but then the launcher just comes back up and nothing happens.

Here is the console log


https://pastebin.com/wkHq0EDZ

EDIT: The name of my mod is Project HC 2.0, and the predecessor is Project HC. I cannot confirm that the original works at this point, nor do i care. I just want 2.0 to work, and need to know what the problem is.

Edited by mainiac13
Link to comment
Share on other sites

19 hours ago, mainiac13 said:

So i've made my own modpack, uploaded it and stuff, and can't seem to get it to work. I once got its' predecessor to work in the past, but i don't know whats wrong with this one. I press play, the launcher disappears as though it will launch the game, but then the launcher just comes back up and nothing happens.

Here is the console log


https://pastebin.com/wkHq0EDZ

EDIT: The name of my mod is Project HC 2.0, and the predecessor is Project HC. I cannot confirm that the original works at this point, nor do i care. I just want 2.0 to work, and need to know what the problem is.

Your modpack contains both RandomThings and FastLeafDecay (FLD). Randomthing comes with its own FastLeafDecay, thus you have a conflict. Just remove FLD and you should be good to go. Well, atleast no longer have this issue.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...