Zroid56789 Posted January 16, 2013 Posted January 16, 2013 The latest version on the voltz server is 1.0.9 and the last one had a lot of bugs so could someone tell me why the latest one isn't on the page? Quote
hiroyakamotosan Posted January 16, 2013 Posted January 16, 2013 I think you just wait for them to release a 1.0.9 server update. The reason it's released is probably because it's good enough for single player but still needs work for servers. Quote
Lartza Posted January 16, 2013 Posted January 16, 2013 I think the download link just hasn't been updated yet. Like hiroyakamotosan said it "needs work for servers" most likely, but so does almost any mod http://mirror.technicpack.net/Technic/servers/voltz/Voltz_Server_v1.0.9.zip Quote
hiroyakamotosan Posted January 16, 2013 Posted January 16, 2013 It's interesting that the server file is there but not updated on the site. The files inside are updated to the latest versions. I can test it out later but hopefully someone else will figure it out first. Quote
saman Posted January 16, 2013 Posted January 16, 2013 If memory serves, the server file link always points to the latest recommended server build. Should you want to run a development server build, you'll have to grab it "manually" - which, in my opinion, is probably better that way. Quote
hiroyakamotosan Posted January 16, 2013 Posted January 16, 2013 Which is fine except 1.0.8 is riddled with bugs and isn't even worth updating to. Quote
hiroyakamotosan Posted January 17, 2013 Posted January 17, 2013 So I played with the 1.0.9 server zip that Lartza linked. Fixes: Tin and copper dusts smelt correctly. This is nice considering they added the ability to split copper and tin ore into 2 dusts but the dusts were never made smeltable. MFFS stuff seems to be working. I heard quite a few complaints about them not working but I never noticed it. They do work now as far as I can tell. The extractor seems like it's slower now. Not sure if that is a bug. Bugs: The uranium-radioactive waste id confusion is still present. This is still a game breaker bug for me because without starting a fresh world, all uranium already present is now deadly and useless. It is possible to go into the AtomicScience.cfg file and swap their ids but every client has to do that also. Any Mekanism generator item you have in your inventory or chests seems to be turned into a Null Render item. The items are still in the game but something must have been done with the ids and they resorted to Null Render. Possibly fixable using the above method but once again, every client has to do it. The item id confusion completely ruins the server for anyone who is just updating a world to a newer build. At this point I'm sure they're going to screw people either way with a fix. Either people with old worlds will have to abandon their current worlds and start fresh, or people who have started after the 1.0.8 update will have to abandon theirs when the change is applied. Quote
Zroid56789 Posted January 17, 2013 Author Posted January 17, 2013 Ok thanks for all the responses i think you'r all right they really do need to look at it and they are probably fixing it for servers right now. Quote
noother10 Posted January 17, 2013 Posted January 17, 2013 It is still in development so I don't think they care much for people running worlds since earlier versions, especially at the early stage its at now still. Stuff will get broken regardless. Quote
hiroyakamotosan Posted January 17, 2013 Posted January 17, 2013 Well the only bug right now that really annoys me is the uranium and radioactive waste id. Uranium was already using the id that radioactive waste was and for some reason they switched the two. Currently it's the only bug present that is keeping me from updating the server I run. However, I've been looking into it and MCEdit should be able to do a find and replace to change all the radioactive waste blocks present back to uranium ore. I'm going to try this later today and if it turns out well I think I'll switch to 1.0.9. Worst case scenario I'll have to do the find and replace again to switch it back. Quote
hiroyakamotosan Posted January 18, 2013 Posted January 18, 2013 Well that didn't work. I'd like to get an answer from the devs about what's going to happen with the block id confusion. Quote
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