C4Nc3L Posted January 20, 2013 Posted January 20, 2013 Hello, would it be possible to add Flans Mod to my Tekkit Lite server? If it is, can anyone please help me to do so?
alextheshark1 Posted January 20, 2013 Posted January 20, 2013 Yes it is possible i did it with mine just follow the instructions to installing the mod and you shouldn't even get any item id errors
C4Nc3L Posted January 21, 2013 Author Posted January 21, 2013 Well, installing it on client makes my game crash at startup.
edipil Posted January 21, 2013 Posted January 21, 2013 It is possible, I did it on my server following the instructions. When I first installed it though I got some item id conflicts but I resolved those by forcing the conflicting mods to generate new configs. To do that just delete the configs of the other mods conflicting with Flan's and then restart the server. You will have to make sure though that your players then have those same configs. I do however have a bug with it on my server. Whenever someone crafts a gun in the gun box (I installed the moderns weapons pack) it disappears from their inventory after a few seconds. So we have had to spawn in guns for people because nobody can keep crafted guns. Would anybody know why this is happening or how to fix it?
C4Nc3L Posted January 23, 2013 Author Posted January 23, 2013 Thanks a lot! I got the mod working, its amazing although I have same problem with weapon disappearing after crafting it.
C4Nc3L Posted January 24, 2013 Author Posted January 24, 2013 It is possible, I did it on my server following the instructions. When I first installed it though I got some item id conflicts but I resolved those by forcing the conflicting mods to generate new configs. To do that just delete the configs of the other mods conflicting with Flan's and then restart the server. You will have to make sure though that your players then have those same configs. I do however have a bug with it on my server. Whenever someone crafts a gun in the gun box (I installed the moderns weapons pack) it disappears from their inventory after a few seconds. So we have had to spawn in guns for people because nobody can keep crafted guns. Would anybody know why this is happening or how to fix it? I found another problem, many items have disappeared, like mining sapphire, will give me some sort of redstone circut instead. Sapphire is also gone in objects menu, any ideas how to fix it?
Portablejim Posted January 24, 2013 Posted January 24, 2013 I found another problem, many items have disappeared, like mining sapphire, will give me some sort of redstone circut instead. Sapphire is also gone in objects menu, any ideas how to fix it? There are still ID conflicts.
edipil Posted January 25, 2013 Posted January 25, 2013 I never had that issue so can't help you. But like what portablejim said, it sounds like id conflicts.
C4Nc3L Posted January 25, 2013 Author Posted January 25, 2013 I got some sort of idea. Is there any way to change only flans mod id's? I tried deleteing only flan's mod config folder, but it caused me crash.
edipil Posted January 25, 2013 Posted January 25, 2013 I don't think so. I believe you have to do it for the other mods.
C4Nc3L Posted January 26, 2013 Author Posted January 26, 2013 I found out something interesting. I tried it with different Tekkit Lite versions. Even without mods, just by deleting config folder, will cause whole page of items disappear. (Items like flax, saw, sapphires.)
C4Nc3L Posted January 27, 2013 Author Posted January 27, 2013 I finally found id's that work for flans mod, and game successfully working!
Shinma Posted February 2, 2013 Posted February 2, 2013 I finally found id's that work for flans mod, and game successfully working! Well thanks for sharing. Wouldn't want you to actually help anyone else with the same problem by sharing your secrets, but it's good to know that you got you taken care of. And that's what counts.
Emery_rocks1 Posted February 5, 2013 Posted February 5, 2013 Well said ^ But yeah please tell us what the ids are I also want to use flans mod
Shinma Posted February 8, 2013 Posted February 8, 2013 I had dropped Mystcraft entirely because I felt it was out of place in our world of science. (Along with EE.) In the Transformers config I:electricEngine=4050 as an open block ID. I'd read elsewhere that Flan's throws a fit if you screw with it's IDs, but Transformers didn't seem to mind. From this thread (all credit to spoungcake) the Mystcraft ID that was giving the problem was 4095. I think 4051 was open, too, so just making that change should get that running as well. I haven't noticed any major conflicts with Flan's running; just his own collection of bugs. (Instadeath from massive fall damage getting out of planes, plane engines refusing to slow down and forcing you to bail out, etc...) but we sort of work around those. (Land, log off, log back in... you're on the ground not-made-dead from falling damage and your plane flies off ahead of you another 10-20 blocks and finally stops, able to be retrieved...)
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