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About Shinma

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  • Birthday 10/29/1978
  1. I prefer to just use a whitelist and not invite assholes onto my server. So much easier. It also only requires one mod, called "Boot to the Dick." If I have to load the world from a backup because you decided to detonate a crate full of nukes under the main city or decided to make a 64x64 quarry full of lava out of the spawn point, I kick you in the jimmies. 99% of the time it's 100% effective.
  2. This is a "favorite" design on our server. Not sure who 'borrowed' it from who first, but they're cheap, easy, and safe.
  3. Uranium left off in singles without another cell next to it only return 5EU/t. Very little output for the cost. They need to be grouped together to really get the most efficiency. The only real power generation is from those double-cells together, with all the singles basically being wasted. Being that's a fully-loaded six-chamber reactor with all those heat sinks it's very expensive to build as well. (Not to mention consuming 30 uranium per cycle, plus the stack of copper for the double packs.) I've found unless you need high output of peak on-demand power running multiple smaller nukes is just far cheaper and easier to operate. Then they just serve as backup power at night while you push your factories towards HV solar. Our facility uses a bank of these: These aren't even the most efficient designs I've seen, but they're cheap to build and operate so they've become our "go-to reactor..." 100 EU/t on 6 fuel rods, no additional operating costs. They require no additional chambers so they're cheap to build. (Can put together three of them to match the output of your reactor with stacks of copper to spare, and it only runs 18 uranium per cycle.) They take very little space (since they require no timers or monitoring equipment) and can easily be rigged up to automatically exchange spent fuel with a simple system of a few pipes.
  4. I was just toying with this to try to get it to work myself. MachineMuse commented on this over on Minecraftforum. Apparently the problem comes with how the mod checks the durability of the tool and reports that there is not enough uses left in the item. After you add the block ID for the tool into the treecapitator config S:axeIDList (I added both 25030 since that was the block ID NEI reported, and 24774 since that was the ID in the mmmpowersuits.cfg) you need to change the B:allowMoreBlocksThanDamage to true. Treecapitator will then let the power tool take down trees. Yes, this allows a wooden axe to fell a jungle giant or rubber tree... but whatever. It's hard to care about people collecting wood too easily when you're flying around in a plasma-shooting hyper jetpack suit of power armor.
  5. Just to chime in, my install is doing the same thing. It's mostly stock... I removed EE3 and Mystcraft, but other than that I hadn't touched any of the configs. Two other players on my small server (the only two other than myself doing heavy mining) report it as well. It hasn't been a problem for us but we've noticed it... the oddball copper we've just been using first to make wire, bronze, or alloy plates, since it still works in all recipes. I think it had something to do, in our case, with the induction furnace's second slot. IIRC it happened when cooking different ore dusts at the same time. Like when baking copper and tin at the same time or something it would pop out a different copper type. (Just as an example-- I'm pulling those ores out of the air, not as a reproducible event.) I'd have to go play around with it next time to be sure... As for Ferrous, I've picked up small quantities of that too, but it was a completely separate ore from Iron (not something being created during processing) and it doesn't macerate. It just gets chucked in the recycler, along with most of the lead, tungsten, and whatever nicolite isn't being used to make sparkly blue building blocks for the Temple of Disco.
  6. My NEI will bork itself randomly causing parts of it to not display properly erry once in a while. I'm assuming I'm either clicking something or hitting a hotkey that's changing the display settings. I just go in to the config folder and delete the NEI.cfg then restart. Back to default, clears it up.
  7. Hello, What section is best for help with crashes? Here or Bug Reports? I'm having repeated crashes on my small multiplayer server, taking the whole thing down. The report references both Redpower and the computers mod. Anyone know how to read these mind giving me a bit more guidance on just what I should be looking at? Thanks. ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 2/10/13 7:51 PM Description: Exception while updating neighbours java.lang.NullPointerException at com.eloraam.redpower.machine.TileDeploy.enableTowards( at com.eloraam.redpower.machine.TileDeployBase.onBlockNeighborChange( at com.eloraam.redpower.core.BlockExtended.a( at yc.m( at yc.h( at alv.l( at alv.a( at yc.m( at yc.h( at alv.l( at alv.a( at yc.m( at yc.h( at yc.f( at at at yc.h( at in.h( at net.minecraft.server.MinecraftServer.r( at ho.r( at net.minecraft.server.MinecraftServer.q( at at A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at com.eloraam.redpower.machine.TileDeploy.enableTowards( at com.eloraam.redpower.machine.TileDeployBase.onBlockNeighborChange( at com.eloraam.redpower.core.BlockExtended.a( -- Block being updated -- Details: Source block type: ID #55 (tile.redstoneDust // alv) Block type: ID #763 (tile.rpmachine2 // com.eloraam.redpower.machine.BlockMachine) Block data value: 0 / 0x0 / 0b0000 Block location: World: (-43,69,-3417), Chunk: (at 5,4,7 in -3,-214; contains blocks -48,0,-3424 to -33,255,-3409), Region: (-1,-7; contains chunks -32,-224 to -1,-193, blocks -512,0,-3584 to -1,255,-3073) Stacktrace: at yc.m( at yc.h( at alv.l( at alv.a( -- Block being updated -- Details: Source block type: ID #55 (tile.redstoneDust // alv) Block type: ID #55 (tile.redstoneDust // alv) Block data value: 14 / 0xE / 0b1110 Block location: World: (-43,69,-3418), Chunk: (at 5,4,6 in -3,-214; contains blocks -48,0,-3424 to -33,255,-3409), Region: (-1,-7; contains chunks -32,-224 to -1,-193, blocks -512,0,-3584 to -1,255,-3073) Stacktrace: at yc.m( at yc.h( at alv.l( at alv.a( -- Block being updated -- Details: Source block type: ID #207 (tile.cccomputer // Block type: ID #55 (tile.redstoneDust // alv) Block data value: 15 / 0xF / 0b1111 Block location: World: (-42,69,-3418), Chunk: (at 6,4,6 in -3,-214; contains blocks -48,0,-3424 to -33,255,-3409), Region: (-1,-7; contains chunks -32,-224 to -1,-193, blocks -512,0,-3584 to -1,255,-3073) Stacktrace: at yc.m( at yc.h( at yc.f( at at -- Tile entity being ticked -- Details: Name: computer // Block type: ID #0 Block data value: Unknown? (Got -1) Block location: World: (-41,69,-3418), Chunk: (at 7,4,6 in -3,-214; contains blocks -48,0,-3424 to -33,255,-3409), Region: (-1,-7; contains chunks -32,-224 to -1,-193, blocks -512,0,-3584 to -1,255,-3073) Stacktrace: at yc.h( at in.h( -- Affected level -- Details: Level name: world All players: 3 total; [iq['Gutmunchers'/622, l='world', x=-149.42, y=67.00, z=-3564.70], iq['xaidian'/80434, l='world', x=-109.37, y=67.00, z=-3457.76], iq['xaidian2'/96543, l='world', x=-38.93, y=70.00, z=-3416.66]] Chunk stats: ServerChunkCache: 1002 Drop: 0 Level seed: -2732337803062912295 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-20,81,-3460), Chunk: (at 12,5,12 in -2,-217; contains blocks -32,0,-3472 to -17,255,-3457), Region: (-1,-7; contains chunks -32,-224 to -1,-193, blocks -512,0,-3584 to -1,255,-3073) Level time: 28543285 game time, 30624297 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 38669 (now: false), thunder time: 6194 (now: true) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true Stacktrace: at net.minecraft.server.MinecraftServer.r( at ho.r( at net.minecraft.server.MinecraftServer.q( at at -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Linux (amd64) version 2.6.32-220.el6.x86_64 Java Version: 1.7.0_10, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 379734584 bytes (362 MB) / 1053097984 bytes (1004 MB) up to 1053097984 bytes (1004 MB) JVM Flags: 2 total; -Xmx1024M -Xms1024M AABB Pool Size: 7777 (435512 bytes; 0 MB) allocated, 7328 (410368 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 62 mods loaded, 62 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ComputerCraft [ComputerCraft] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCTurtle [ComputerCraft Turtles] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion [Thermal Expansion] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OmniTools [OmniTools] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.115.208-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EnderStorage [EnderStorage] (EnderStorage Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.7 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2NuclearControl [Nuclear Control] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerCrystalsCore [PowerCrystals Core] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded [MineFactory Reloaded] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatPams [MFR Compat: Pam's Mods] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCore [RedPower] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerBase [RP Base] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWorld [RP World] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatSoulShards [MFR Compat: SoulShards] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-42.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Factory [Factory] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NetherOres [Nether Ores] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Energy [Energy] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerConverters [Power Converters] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerMachine [RP Machine] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCompat [RP Compat] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWiring [RP Wiring] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLogic [RP Logic] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLighting [RP Lighting] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerControl [RP Control] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available StevesCarts [steve's Carts] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|NEI [NEI] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Transport [Transport] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available snyke7_Transformers [Transformers] (Transformers Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available weaponmod [balkon's WeaponMod] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisCore [immibis Core] (immibis-core-52.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Backpack [backpack] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CompactSolars [Compact Solar Arrays] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IronChest [iron Chest] ( Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Tubestuff [Tubestuff] (tubestuff-52.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 2355 (131880 bytes; 0 MB) allocated, 2256 (126336 bytes; 0 MB) used Player Count: 4 / 20; [iq['KnightLamune'/513, l='world', x=350.07, y=72.00, z=-464.44], iq['Gutmunchers'/622, l='world', x=-149.42, y=67.00, z=-3564.70], iq['xaidian'/80434, l='world', x=-109.37, y=67.00, z=-3457.76], iq['xaidian2'/96543, l='world', x=-38.93, y=70.00, z=-3416.66]] Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt)
  8. I had dropped Mystcraft entirely because I felt it was out of place in our world of science. (Along with EE.) In the Transformers config I:electricEngine=4050 as an open block ID. I'd read elsewhere that Flan's throws a fit if you screw with it's IDs, but Transformers didn't seem to mind. From this thread (all credit to spoungcake) the Mystcraft ID that was giving the problem was 4095. I think 4051 was open, too, so just making that change should get that running as well. I haven't noticed any major conflicts with Flan's running; just his own collection of bugs. (Instadeath from massive fall damage getting out of planes, plane engines refusing to slow down and forcing you to bail out, etc...) but we sort of work around those. (Land, log off, log back in... you're on the ground not-made-dead from falling damage and your plane flies off ahead of you another 10-20 blocks and finally stops, able to be retrieved...)
  9. As far as I know you can't move the spawn point to the nether or the end. From a quick scan of the googles, a bukkit plugin called Multiverse could handle spawn points in different worlds, but I've never used it personally or tried to get it to run. Creating a custom map with MCEdit or Worldpainter might also work, depending on how you plan your group to earn their escape. You can just bring a huge chunk of the nether into the overworld, box it in bedrock if need be, and go from there.
  10. Custom Mob Spawner, maybe? I've only played with it when using Mo'Creatures (and never had much luck at that) but it's supposed to let you configure individual spawn rates.
  11. Ah, thank you. I'll do that tonight. I ended up dropping Transformers just to get it running, but I think I want that mod back.
  12. I had the absolute worst time with a file on Dropbox, which I thought was odd because Dropbox was the service suggested in the video. Did the same thing, stuck at 0%. The log had some error with the archive, saying it was invalid or corrupt. (Probably because it wasn't downloading.) After trying about six other online file hosting sites (all of which required captchas or used .php links to retrieve the file, which didn't work...) I ended up having to dump it on a webserver I had access to so I could generate a direct link to the .zip. That fixed all my problems right there.
  13. Yay! Actual useful information! Thanks spoungecake! I'd already figured out Mystcraft, and was dropping that mod anyway. I'm sort of blindly guessing at new IDs for the Electric Engine in Transformers now.
  14. Well thanks for sharing. Wouldn't want you to actually help anyone else with the same problem by sharing your secrets, but it's good to know that you got you taken care of. And that's what counts.