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spoungecake

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  • Birthday 06/04/1991

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  1. Already started this thread; http://forums.technicpack.net/threads/these-mods-clash-with-work-with-tekkit-lite.35757/#post-298593 Here i listed that Millenaire 3.3, Extreme Dungeons, and Ruins Mod all work with no ID clashes. Flans Mod & TrainCraft work when a few Block ID's are changed.
  2. Quick question, when running a server like this does everyone on the server have to have the same new ID as the server~?
  3. Thought id put my last few hours effort up here to save people the time of working out whats actually wrong. And hopefully to save on people posting similar crash reports on the dev's pages! Also post your findings with other mods on this thread! Save us all time! More time! FOR US ALL!! But anyway.. Successfull mods so far; Millenaire 3.3.2 (Outdated but can be found on the wiki) (Client/Server) Ruin's 1.4.6 (Client/Server) Extreme Dungeons 1.4.6 (Client/Server) Failed mods so far; (These can be fixed with only a few Block ID changes) Flan's Mod 2.1.1 (even before adding content pack's) Clashes with Mystcraft java.lang.IllegalArgumentException: Slot 4095 is already occupied by xcompwiz.mystcraft.BlockLinkModifier@b2817b when adding co.uk.flansmods.common.BlockPlaneWorkbench@152c50f Clashes with Transformers-Mod java.lang.IllegalArgumentException: Slot 4093 is already occupied by co.uk.flansmods.common.BlockGunBox@a1a1c7 when adding snyke7.Transformers.BlockElectricEngine@1841023 Working Content Packs for Flan's Mod; Spimple Parts Pack 1.1.0 WW2 Pack 1.1.0 Modern Weapons Pack 1.1.0 Traincraft 3.1.13_030 Clashes with Immibis-Core java.lang.IllegalArgumentException: Slot 4092 is already occupied by immibis.tubestuff.BlockTubestuff@f2757c when adding src.train.common.blocks.BlockAssemblyTableII@1ff4447 (These can be fixed with only a few Block ID changes)
  4. Ive also had this problem while trying to import schematics from another server (still tekkit lite) however i have millenaire installed... more block id errors! it turned the roof's and walls of a bandit outpost into Nukes!! Boy was that fun..
  5. EDIT: The version i use is 3.3.2 which is now outdated! If 4.0.0 is not working for you and you have followed my instructions then there is obviously a problem with the new Byzantines culture being added (maybe some block ID clashes) HOWEVER you can download the version i use, which works fine with this method of installation from here; http://millenaire.org/wiki/Version_History its at the top labeled 3.3 hope i helped! Heres the steps i took; -Start with a fresh tekkit lite folder (make sure you save any wolrds or rei's minimap waypoints, or anything else you want to keep) (just delete the existing tekkitlite folder once youve backed up what you want and it will re-install when you next run it through the launcher) -Visit ''http://millenaire.org/'' -I dont use the installer the develpoer provides. -I downloaded the 3.3.2 version for minecraft 1.4.6 (client side) -and the seperate download for 3.3.2 Minecraft Server 1.4.6 (server side) -From now on the process for both client and server are excactly the same -Open the zip file, open ''Millenaire 3.3.2'' folder, open ''Put In Mods Folder'', drag and drop the 3 files into the mods folder (again this is exactly the same for sevrver and client) You need it installed on BOTH server and client to work. It is a mod that changes how the world generates and as far as i am aware it will not regenerate chunks on a pre-generated world (like thaumcraft 3 does). Therefor using it on an old world will limit the village generation to only the areas unexplored in your world (as in uncovered on your map, un-generated chunks). So its best to create a new world once the mod is installed. A few basics just incase you were unaware - dont leave the client or server running while modding. make sure the 3 folders end up in the /mods directory and havnt accidentally been dropped into a folder within the directory. ANOTHER EDIT : What ammount of RAM is allocated to your Server / Client ? And also what details can you provide of the crash you get?
  6. you could try creating your world with just the mods that change world rendering( whatever adds the ore's, volcanos and rubber trees), run dynmap, and then you could just transfer the world file back over to tekkit lite? alternatively just take the seed you want, generate the world in vanilla, run dynmap, and there you have a version of your map, but without the new structures ores and plants... i cant help you with how to run it alongside tekkit lite tho, sorry, hope i helped.
  7. ign - spoungecake age - 21 peacefull player who enjoys co-op survival. been playing tekkit a while now and i like the style of gameplay in the yogscast. its a shame to see EE loose allot of what it added to tekkit, but i am still interested in learning how to use factorization and am knowledgable mostly in buildcraft pipes and redstone... although saying that i have only played with the pipes in the version used in tekkit classic... so new pipes are new to me!
  8. (EDIT) - we have added the mod Millenaire due to a popular vote, its simple instalation, and you will require it to be able to play on this server. They have there own website you can visit for instructions and links. server holds 5 maximum (for now) which is why i only look for 1. we are mostly dedicated, quite new to tekkit but not minecraft, we will be playing on survival with the intention of co-op industrialisation!! just created wolrd before i posted this so be quick and you wont miss much! if your interested please fill this out; ign (in game name) - age - mic - availability - experience - optifine might be installed at a later date. spoungecake.
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