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How to install Tekkit and Voltz in one modpack


techetga

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I just tried this, but unfortunately it didn't work for me. Got all the right versions and copy-replaced everything. When starting minecraft after a while of the 'Mojang screen' I get an error message. This is where it goes wrong, every other mod is started an initialized without problem.

Anyone an idea how to fix this?

Thanks!

WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Errored

LWJGL: 2.4.2

OpenGL: GeForce 9600M GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation

Is Modded: Definitely; Client brand changed to 'forge,fml'

Type: Client (map_client.txt)

Texture Pack: Default

Profiler Position: N/A (disabled)

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

java.lang.NullPointerException

at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)

at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)

at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)

at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)

at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)

at net.minecraft.client.Minecraft.a(Minecraft.java:456)

at asq.a(SourceFile:56)

at net.minecraft.client.Minecraft.run(Minecraft.java:744)

at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT fb37a8e1 ----------

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Oh btw, I looked for similar errors on the forum and Google. Most comments seem to be aimed at having the wrong video-card drivers, an old computer or anything like that.

However, all the mods work just fine on their own (Voltz, Tekkit, Vanilla), but by combining the mods it comes up with the error message above.

Could it have anything to do with it running out of available memory?

Thanks!

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Ok, found the solution so it seems: here. Removing the config files (all of them) solved the problem.

Edit: This solution however only works the first time you start it up. After closing minecraft and starting it again, you have to remove the config files again to make it work. Not really a permanent solutions in my opinion.

Anyone an idea?

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  • 2 weeks later...

To get this out of the way, yes I am a new member of the Tekkit Forum. Ok, now I have manually created a Tekkit Lite/ Voltz modpack via the instructions of another member of this forum. Unfortunately I cannot remember his name nor find his post of the method. So I'm asking you, Techegta, if you have encountered a problem with Empty Cells from the Voltz modpack not being transferred. I'm thinking that the IC2 Empty Cells may be overwriting them, but I'm not shure. Whats your take on this?

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Nevermind techetga. (Sorry for mispelling your name) I found that SC2's (Steve's Carts 2) IDs were overlapping the Voltz IDs so now Coal Engines are Empty Cells and Wooden Weels are uranium. I should have guessed when ppl on my server were making Nukes out of wood. Thanks anyway.

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  • 5 weeks later...

will forestry work with this?

Forestry works with the present tekkit lite for minecraft 1.4.7, just throw the zip/jar into the mods folder, you go from 76 mods to 77 and it seems fine. The rest (adding voltz) I'm working on.

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  • 1 month later...

I managed to fit Voltz, Tekkitlite and Thaumcraft together!

Client: http://adf.ly/PzICM You will need the Technic Launcher, go to run -> %appdata% -> .technic and replace your tekkitlite with the downloaded tekkitlite. Open your launcher and select tekkitlite, do not let it update! and everything should run well!

Server: (Will take a ton of RAM to run, and takes a while to load up) http://adf.ly/PzI3g Just place the folder where you like, open it and to run it double click the TekkitLite.Jar. The server will open up and start setting up spawn, if it is taking ages for it to load that means it's working

:)

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  • 11 months later...

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