andrewdonshik Posted February 25, 2013 Posted February 25, 2013 So, I've been attempting to decompile mods as of recent, because of certain circumstances, and well, because Bearded Octo Nemesis doesn't have any documentation. Am I right that I put in the input "pathtoobfuscatedmod.jar", then output "pathtodeobfuscatedmod.jar"? Also, am I right that I point it's MCP to forgeMCP, where MCP is where all the scripts are located? Lastly, how do I edit/recompile this mod with eclipse? Quote
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