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So, I've been attempting to decompile mods as of recent, because of certain circumstances, and well, because Bearded Octo Nemesis doesn't have any documentation. Am I right that I put in the input "pathtoobfuscatedmod.jar", then output "pathtodeobfuscatedmod.jar"?

Also, am I right that I point it's MCP to forgeMCP, where MCP is where all the scripts are located?

Lastly, how do I edit/recompile this mod with eclipse?

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