andrewdonshik Posted February 25, 2013 Posted February 25, 2013 So, I've been attempting to decompile mods as of recent, because of certain circumstances, and well, because Bearded Octo Nemesis doesn't have any documentation. Am I right that I put in the input "pathtoobfuscatedmod.jar", then output "pathtodeobfuscatedmod.jar"? Also, am I right that I point it's MCP to forgeMCP, where MCP is where all the scripts are located? Lastly, how do I edit/recompile this mod with eclipse?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now