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Posted

so here's the problem the world save i have been working on since the beginning of tekkit lite keeps crashing on the latest version of tekkit lite 0.6.0 when i create new saves they work perfect! could someone please help me identify the problem asap for me? Thanks!!

---- Minecraft Crash Report ----

// Ooh. Shiny.

Time: 1/03/13 7:01 PM

Description: Exception in server tick loop

java.lang.NoClassDefFoundError: cofh/core/LiquidTankSingle

at thermalexpansion.factory.tileentity.TileRockGen.<init>(TileRockGen.java:42)

at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)

at java.lang.reflect.Constructor.newInstance(Unknown Source)

at java.lang.Class.newInstance0(Unknown Source)

at java.lang.Class.newInstance(Unknown Source)

at any.c(TileEntity.java:139)

at aam.a(AnvilChunkLoader.java:418)

at aam.a(AnvilChunkLoader.java:103)

at aam.a(AnvilChunkLoader.java:83)

at im.f(ChunkProviderServer.java:182)

at im.c(ChunkProviderServer.java:118)

at im.d(ChunkProviderServer.java:166)

at yc.e(World.java:524)

at yc.d(World.java:1540)

at gm.c(ServerConfigurationManager.java:205)

at gm.a(ServerConfigurationManager.java:123)

at bec.b(IntegratedServerListenThread.java:141)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)

at bdz.q(IntegratedServer.java:123)

Posted

looks like you may need to go into MCedit and delete some Liquid tanks you have spawned in the chunk your in, maybe the entire save. If you have WE installed, you can probably change your spawn coords and just select an area that extends into that chunk and delete the tanks by their ID aswell

Posted

MCedit is basically a mapeditor that allows you to go in game as if you were playing but instead edit the map (kinda like halo forge + roller coaster tycoon 3 mapeditor). WE = Worldedit. WE is by far the easier of the two to do in my opinion but its up to you. I havent messed with MCedit in a long time so I cant be of too much help other than drop you a link http://www.mcedit.net/

Wish you the best of luck

Posted

so i have got a question i've got it working and im on my save, do you know how i would find the problem ahaha does the crash report say the coordinates of the problem or do i have to find i all by myself?

Posted

so i have got a question i've got it working and im on my save, do you know how i would find the problem ahaha does the crash report say the coordinates of the problem or do i have to find i all by myself?

You can tell the general problem area, because it has to be an area that's currently loaded when the crash happens. That means that it should be within a certain number of chunks to your character, which MCEdit will tell you.

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