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Firehead94

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Everything posted by Firehead94

  1. I don't see the big fuss over this. I used to be a server owner and only one (you could argue a second) thing would have gone against the EULA. We weren't a huge server but we had a ton of mods. Our vps cost around $75 a month which was always fully covered by players willing to pitch in. Any good server will have people willing to pitch in some way some how regardless of what they get in return. Mojang is just trying to keep the gaming experience the same across all players so that they are able to play the game that they purchased without being at a disadvantage from those with money to spend. For example, yes, people can go get diamonds themselves. A player could mine for months and months and get maybe 10 stacks of diamonds. How is it fair then that the kid who just joined today with access to his parents credit card for one reason or another, gets the same amount of diamonds for donating a few bucks. Sure, life isn't fair, but both players paid $25 for the game (unless bought in alpha/beta) and as such should be able to enjoy the same game. You shouldn't be able to say "no you cant play with this piece of the game you already purchased because you need to give us money now too." hell, I just saw a server today that has anvils limited to donor only because they are "too op". Either allow everyone to use the item that was already purchased or don't let anyone use it. Its like buying a CD to listen to and then having to pay $20 per song when you play it anywhere but home. Yes, you could go find another place that will play your music but that's hard when A) All your friends are already at the same location as you and B)Most other places you could listen to your music at also charge you to listen to your music. Now sure, that's the issue from a users perspective but look at Mojang's side, they get 100's maybe even 1000's of tickets, questions, complaints and comments from parents and kids saying, "Hey, I paid $100 for VIP status on SuperAwesomeCraftMine Server and then they banned me, I want my $100 back that I paid to play a portion of you're game." or, "Afternoon, my adorably perfect little ball of sunshine told me he needed to pay another $30, on top of the game purchase, to use the tool fix-it station in your game so I gave him the $30. Now he is asking me for another $30 to use the fix-it station again. Why are you charging my adorably perfect little ball of sunshine a ton of money to use the same features we already paid for. I thought we only needed to buy the game for him to enjoy it but now this game seems like more of a money eater." Charge backs, rejected payments and similar things are all too common because kids are desperate to be able to play the game they bought with their friends but can't do it properly because they lack the money to donate for half of it.
  2. Map reset, new modpack, new towns and new people. Post was edited to reflect new changes to the server.
  3. Also having this issue on my server
  4. New update this past weekend. A few new mods added and several have been updated!
  5. getting ready for some reorganizing of the forums page but until then, Come enjoy TE3 in 1.6.4 (yeah, Thermal Expansion)
  6. Personally, Id recommend looking into the new RF system Kinglemming made for Thermal Expansion 3. Widely supported even though the mod isn't even finished yet. Very easy to use especially for beginning modders. As for the solar panel idea, probably just check the in game time and output power accordingly using IF statements. As far as tutorials go, check out vswe's summer courses or pahimar's lets mod series. They don't do exactly what you're looking for but they do offer tips and help with the forge modding environment.
  7. Updates have been implemented. Big Reactors, Logistics Pipes, Tinkers Construct and Natura were updated for bug fixes as well as AE, Tinkers Construct and Natura for new content.
  8. Got some mod updates rolling out this weekend along with some bugfixes. Stay tuned for more info.
  9. Logistic's pipes and Chicken Chunks have now been readded to the modpack, come give em a try
  10. Just tried placing covers and what not earlier this week and they worked perfectly with the RIM.
  11. Had some small issues with the most recent version of Factorization. We have reverted back to the previous version and updated Tinkers Construct and RIM.
  12. New update to include some new mods, bugfixs and changes. Come over and check em out. side note: fixed the forum link above
  13. Forge Log Crash Log Happens when I destroy a block on the platform while carriage engine is in continuous motion moving platform carriage's down.
  14. Getting ready for our final 1.5.2 update. I will edit this post when its live
  15. New post to reflect change in management You can find some other community made videos here http://www.youtube.com/user/CheeseyProductions1?feature=watch
  16. IP: play.evolutionrd.net Website: http://evolutionrd.net/ Dynmap: http://evolutionrd.net/phpBB3/map.php Mumble: mumble.evolutionrd.net Port: 64738 Pack: Evolution-RD Evolution R&D, also known as Evo, is one of the oldest Tekkit based servers still standing today. We were founded more than 2 years ago in February of 2012 during Tekkit Classic 1.1.4. We are an ever expanding and diverse group of individuals who love building and taking the game to new heights. We offer 4 main worlds for usage by the community. The first being the Overworld where you spawn. This is where you can build to your hearts content without fear of griefing. The second is the Scrapworld where you can gather resources and is replenished every so often so supplies don't go scarce. Finally, The Nether and The End where you will find many ores, plants and creatures. These worlds are also reset every so often. Between exploration and pushing the server to its limits, the fun never stops. New players are always joining and making friends, starting villages, building master pieces and learning the ways of the mods through research and development (#AwfulPun). Remember to contact staff with any questions you may have. Simply read the rules and start playing! Recently, we just had a full map reset and the world was remade for our second instalment of 1.6.4. Due to this, a variety of players are starting towns and we need more people to populate this new world. We are always looking for new players and we never turn down anyone so long as you follow the rules. Our server is run by a team of professionals in the field of Server Hosting, Software Development and IT. We offer some 100% custom mods coded by staff members that are not found on other servers, with the new map, the mods will only grow. There are a few banned items, generally the stuff you will find on other servers due to nature of how the item interacts with the world. This is to ensure griefing is kept to minimum and the players won't have to worry about lost projects or severe lag. Evolution R&D is full of different Plugins and Mods that help protect players and their creations while allowing them to work together to grow the servers economy. Dynmap LWC (Chest/Door protection) Precious Stones (Land and area protections) ChestShop Fe (Economy Plugin) Prism2 (Grief Protection) WorldBorder Multiverse PermissionsEx Essentials PlayerHeads First you will need to download the Technic Launcher from here: Download Next you will need to follow the steps here: http://evolutionrd.net/phpBB3/howto.php Here is a quick link to the modpack so it will be easy to copy and paste the correct information into your client. http://technicpack.net/modpack/details/evolution-rd.556 Please show your support while you're there and drop us a +1 If you have any questions about out server feel free to talk to anyone of the following people either on Dynmap or in-game. [Owner]Firehead94 [Admin]Rebelnode [Admin]Davnell [Mod]robopwner [Mod]topsniper52 [Mod]wds444 [Mod]DCAvz Website: http://evolutionrd.net/ Rules: http://rules.evolutionrd.net/ Modpack: http://technicpack.net/modpack/details/evolution-rd.556 Forums: http://evolutionrd.net/phpBB3/index.php ModList: http://evolutionrd.net/phpBB3/modlist.php Pictures of Lastmap: http://imgur.com/a/pjeO2#0 Hope to see you there!
  17. Make sure both your Modular Powersuits mod and the MPSA mod are updated. The addons to the armor/tool are part of a separate mod now (MPSA) and the name was changed in build 530. This means that the code in the addons had to change the names as well so that needs to be updated to build 142. TL;DR Update MPSA to this version here.
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