Jump to content

Firehead94

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by Firehead94

  1. My guess would be its outdated compared to power converters. There is also the dirt "bug" but that is easily fixable via editing the transformers.class file in the mod and turning debug mode off. You could add it back manually if you wanted to.
  2. Are you playing on a server that has them disabled due to infinite power bug?
  3. should work for tekkit just fine. My server owner uses it for similar problems all the time.
  4. MCedit is basically a mapeditor that allows you to go in game as if you were playing but instead edit the map (kinda like halo forge + roller coaster tycoon 3 mapeditor). WE = Worldedit. WE is by far the easier of the two to do in my opinion but its up to you. I havent messed with MCedit in a long time so I cant be of too much help other than drop you a link http://www.mcedit.net/ Wish you the best of luck
  5. something was wrong with the scripts on the site.
  6. looks like you may need to go into MCedit and delete some Liquid tanks you have spawned in the chunk your in, maybe the entire save. If you have WE installed, you can probably change your spawn coords and just select an area that extends into that chunk and delete the tanks by their ID aswell
  7. BC pipes can cause errors in rollbacks. I recommend switching from Coreprotect to Prism. My server did and it is far superior a plugin for tekkit.
  8. Dont update if you rely on Conduits/Liquiducts alot either. There is an error creating connection nodes between the pipes and TE machines when a chunk reloads that causes a server crash. It is fixed in TE's latest build but that is newer than the build in 0.5.9.
  9. If you get a chance do me a favor and test if fillers are able to fill land. The server I am playing on is currently having issues with blocks placing other blocks. When it comes to removing blocks (fillers clear template, turtles digging, etc...) everything works fine but once you ask them to place block it stops working. When I test it, the device thinks it is working (turtle.place() returns true, filler turned green) but it isnt doing anything but wasting power. This sounds similar to what your experiencing with the builder issue. If you are using 0.5.8.1 like we are, I am just going to say you should assume its a bug that should be fixed by recommended release (dont quote me on that).
  10. As I stated on the post, if you know more about any of the items (MFFS/Un-mentioned items) please post if here or there and I will update the main post (will also give credit where credit is due). On another sidenote, If you test the weather collection machine and it works w/o errors let me know as well. Also I found an error with NEI, if your main inventory is full and you try to add an item from NEI, client will crash on single player, I havent tried multiplayer yet. update: updated recipes, new mods info, etc...
×
×
  • Create New...