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What should my zip include? How should the folders be organized?


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Posted

Basically I have a fully-functioning client setup. What do I have to include in order to have it work?

I take it I wouldn't need to include the minecraft.jar and its libs?

Posted

it only needs to include the things that are changed from a vanilla install. the folder structure should be the same as vanilla minecraft's with the addition of the folders forge uses (configs, mods, coremods). any mods that must go into minecraft.jar, like forge, are placed in modpack.jar inside the bin folder.

Posted

it only needs to include the things that are changed from a vanilla install. the folder structure should be the same as vanilla minecraft's with the addition of the folders forge uses (configs, mods, coremods). any mods that must go into minecraft.jar, like forge, are placed in modpack.jar inside the bin folder.

To add to this, make sure your zip is setup as package.zip/mods/, etc., as opposed to package.zip/package/mods/. Commonly made mistake.

Posted

But what about Forge? Is it installed by default? (that was my biggest concern)

any mods that must go into minecraft.jar, like forge, are placed in modpack.jar inside the bin folder.
Posted

There's an issue I'm having: in order to have Forge work with Minecraft, I need to delete the vanilla META-INF and have only Forge's META-INF inside the JAR. How will Platform deal with this?

Posted

Put it in the modpack.jar and it should work fine. The modpack.jar basically overwrites the minecraft.jar, and prevents any illega; distribution of the minecraft.jar.

Posted

You probably have Gregtech installed.

Unless you change the directory the modpack is installed, GregTech won't work with the Technic Launcher.

Posted

You probably have Gregtech installed.

Unless you change the directory the modpack is installed, GregTech won't work with the Technic Launcher.

this doesn't look like the error gregtech throws. it's redpower causing the problems. look into the mod called RP tweaks or some such, it's a modification to redpower to fix a bunch of the known bugs in pr6.

Posted

this doesn't look like the error gregtech throws. it's redpower causing the problems. look into the mod called RP tweaks or some such, it's a modification to redpower to fix a bunch of the known bugs in pr6.

It was Redpower which threw the error when I forgot to remove GregTech, IIRC.

Nevertheless, He has GregTech in there, and that needs to be sorted, whether RP2 is the real culprit or not.

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