chippewaguy13 Posted March 2, 2013 Share Posted March 2, 2013 I always had a little trouble when it came to updating the mos for my players. In the custom zip explanation before I read that if I wanted to go from: examplemod 1.0 and replace it with examplemod 1.5 I would do it by placing examplemod 1.5 into the mod pack zip and then making examplemod 1.0 a blank empty file that way when the zip program would overwrite it and when FORGE came to it it would see a blank file and do nothing with it causing no error and pass it by but load examplemod 1.5 Is this correct? I had problems getting it working right before so were were deleting the custom folder and re downloading the whole fresh mod pack with the up dates each week. I wish I could find a setting in the zip program that would erase the existing files or compare names before writing new to prevent the multiple mods crash. If I missed something Please point it out maybe I'm not the only one and would like to start correctly with the new platform! <---the keller is not from this post but from my past ignorance. Link to comment Share on other sites More sharing options...
Cheap Shot Posted March 2, 2013 Share Posted March 2, 2013 <---the keller is not from this post but from my past ignorance. I gave you early probation. Link to comment Share on other sites More sharing options...
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