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Treecapitator, RP rubber leaves on server


Cota

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I had been looking for it a time, but hadn't got any luck.

Redpower Rubber trees do chop completely when logged whit a chainsaw or axe, but the freaking leaves don't decay!, that's +o- 1/3 of logs going to waste because the leaves don't decay fast enough so logs don't disappear.

What are the correct values to make them decay whit the wood?

These are the cfg's that are on the server, i looked for more info but nothing worked.


    ####################

    # rp2_rubber

    ####################

 

    rp2_rubber {

        S:leaves=<RedPower.World.leaves.id>

        S:logs=<RedPower.World.log.id>

    }


 



    ####################

    # redpower

    ####################

 

    redpower {

        S:blockValues=blocks.world:log.id; blocks.world:leaves.id

        S:configPath=redpower/redpower.cfg

        S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id

        S:modName=RedPowerWorld

        S:useShiftedItemID=true

    }

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Are you SURE all the wood is going away? Fly up there and break the leaves to see if there is some wood that didn't break. Is your axe surviving the Treecapitator mod? Do you still have it after the tree comes down? There is an "amplifier" that increases the damage to the axe as the number of blocks it has to break goes up, if it is enabled:

item_settings {

    # Enable to cause item damage based on number of blocks destroyed [default: true]

    B:allowItemDamage=true

 

    # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]

    B:allowMoreBlocksThanDamage=false

 

    # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>]

    S:axeIDList=271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>

 

    # When useIncreasingItemDamage=true the damage applied per block broken will increase by this amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]

    S:damageIncreaseAmount=1.0

 

    # Axes and shears will take damage this many times for each log broken.

    # Remaining damage is rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]

    S:damageMultiplier=1.0

 

    # When useIncreasingItemDamage=true the damage applied per block broken will increase each time this many blocks are broken in a tree. [range: 1 ~ 500, default: 15]

    I:increaseDamageEveryXBlocks=15

 

    # Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]

    B:needItem=true

 

    # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true.

    # Use ',' to split item id from metadata and ';' to split items. [default: 359]

    S:shearIDList=359

 

    # Set to true to have the per-block item damage amount increase after every increaseDamageEveryXBlocks blocks are broken. [default: false]

    B:useIncreasingItemDamage=false

}

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So far the only tools that withstand taking them down are the diamond axe and the chainsaw whit the Lappack, and yes all the logs do clear, the problem is the leaves, when you take other trees down the leaves do decay, but whit these rubber giants they dont.

I did find something interesting, when you clear one part of the tree and some logs are left (using lesser quality axes) and you chop those leftovers, the leaves do clear whit that small quantity of leaves and logs.

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