sdwrage Posted March 23, 2013 Posted March 23, 2013 Firstly I wanted to ask if the latest Tekkit Lite update is Minecraft 1.5.1 compatible. Secondly I want to use Tekkit lite as my base for my mod pack. I love all the mods it has to offer and wish to add a bit of zombie apocalypse to it as my players are starting to get bored. They mine too easily, survive too easily and genuinely just live too easily. One of my players already has a nuclear reactor and seems to have no problem with enemies whatsoever. I want to move more into zombies and trying to survive with weapons so I was thinking of building on top of Tekkit Lite. Is it as easy as copying the entire tekkitlite folder and adding my own mods, zipping it up to dropbox, then providing the link as a custom mod pack for my players to use when they click "Add new mod"? Thanks for all of your time ;3
lukeb28 Posted March 23, 2013 Posted March 23, 2013 Almost, yes. This is actually how I get the mods for my pack. I just rip them right off of other packs. It saves the troble of finding them and keeps you away from internet code. It's going to be a little trial and error so let me explain as best I can. 1. Make a folder. call it anything. 2. In that folder, make 4 files named 'bin', 'mods', 'coremods', and 'config'. 3. Copy and paste the modsé core mods from tekkit lite into the mods and core mods folder. These next steps are how I do it and its wonderful for not having to put every configs into your zip. Download a random modpack and go into its folder. Wipe the mods folder and paste your mods into it. Wipe the core mods and put tekkit lite`s in. Wipe the configs, but do NOT replace them. Now launch the pack. If you get an error look into the FML error report and if it was a ID conflict between say IC2 and redpower, copy those files into the config from tekkit lite and get rid of the old ones. Keep on doing this until everything is working. Side note: Do not put folders into the configs as this will just break the pack. Only the files. Take note of every config you had to copy. Once its working, copy all the configs you had to use into the folder called configs that YOU made in your custom pack. 4. Put a copy of FML from tekkit lite's bin folder into your bin. 5. Zip the 4 folders and upload them to a file sharing site. 6. Make a pack at technic.net and for mod pack location put in the url for the site you uploaded it to. If clicking the link brings you to a page where a download button appears then it will not work. If you click it and it starts downloading then your golden. 7. add anything else you want! Your done!
sdwrage Posted March 23, 2013 Author Posted March 23, 2013 Thanks for the quick reply I will try this.
sdwrage Posted March 23, 2013 Author Posted March 23, 2013 Almost, yes. This is actually how I get the mods for my pack. I just rip them right off of other packs. It saves the troble of finding them and keeps you away from internet code. It's going to be a little trial and error so let me explain as best I can. 1. Make a folder. call it anything. 2. In that folder, make 4 files named 'bin', 'mods', 'coremods', and 'config'. 3. Copy and paste the modsé core mods from tekkit lite into the mods and core mods folder. These next steps are how I do it and its wonderful for not having to put every configs into your zip. Download a random modpack and go into its folder. Wipe the mods folder and paste your mods into it. Wipe the core mods and put tekkit lite`s in. Wipe the configs, but do NOT replace them. Now launch the pack. If you get an error look into the FML error report and if it was a ID conflict between say IC2 and redpower, copy those files into the config from tekkit lite and get rid of the old ones. Keep on doing this until everything is working. Side note: Do not put folders into the configs as this will just break the pack. Only the files. Take note of every config you had to copy. Once its working, copy all the configs you had to use into the folder called configs that YOU made in your custom pack. 4. Put a copy of FML from tekkit lite's bin folder into your bin. 5. Zip the 4 folders and upload them to a file sharing site. 6. Make a pack at technic.net and for mod pack location put in the url for the site you uploaded it to. If clicking the link brings you to a page where a download button appears then it will not work. If you click it and it starts downloading then your golden. 7. add anything else you want! Your done! One other thing... would I copy the client over to my server as well for my players?
lukeb28 Posted March 23, 2013 Posted March 23, 2013 That I am unsure of. When my server did the switch someone else did it because I botched it up wildly. If you have a lite server I think you can get away with just replacing all the configs and mods to the ones in your pack.
sdwrage Posted March 23, 2013 Author Posted March 23, 2013 That I am unsure of. When my server did the switch someone else did it because I botched it up wildly. If you have a lite server I think you can get away with just replacing all the configs and mods to the ones in your pack. Okay. Thats fine. Why would I need to dl a random pack? Just curious. Wouldn't be enough to have those four folders? Also, do you know Tekkit Lites currently supported minecraft version?
lukeb28 Posted March 23, 2013 Posted March 23, 2013 Yes it would. You said you wanted to have all the mods from tekkit lite so that is how I structured that guide. Sadly no. My guess would be 1.4.7 due to most mods still not being ready for 1.5 but again, I have no idea.
sdwrage Posted March 23, 2013 Author Posted March 23, 2013 Yes it would. You said you wanted to have all the mods from tekkit lite so that is how I structured that guide. Sadly no. My guess would be 1.4.7 due to most mods still not being ready for 1.5 but again, I have no idea. Thanks for all the help. What I ended up doing was: 1. Create a new folder 2. Copy the bin, mods, coremods, and config folder over to new folder from the tekkitlite folder. 3. Remove any extras in bin except for the modpack.jar 4. Zip it and upload to public folder of dropbox 5. Get Zip link 6. Create new mod at the technic platform website (setting the minecraft version to 1.4.7) 7. Paste the link to the mod zip in the field for mod location 8. Share mod platform link with players to add All worked Every time I update the pack I increment the version and the players receive a prompt to update whenever they try to log in at an updated mod update.
duh413 Posted April 23, 2013 Posted April 23, 2013 I tried doing what you listed above, and it didn't work for me. The fault is probably mine as I'm new to making modpacks, but when I tried to join my server I can't because FML is not loaded. I copied everything from the tekkit-lite modpack like you did and simply added a few mods that are also on my server. I don't understand why forge won't load. Any suggestions?
Spongeman131 Posted April 23, 2013 Posted April 23, 2013 If anyone knows the exact procedure, I too would like to know how to setup a server for a custom modpack (ie where you double click your launch .bat file and the server starts up).
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