Stubbypickle205 Posted April 12, 2013 Posted April 12, 2013 Ok, my issue is obviously lagging with my Voltz Server. My server runs fine until I reach around 20 players online. We then experience people disconnecting and having to reconnect. The message in console is the "end of stream" for the disconnected player. Here's information pertaining to my server: Intel Xeon Quad Core 4x 3.2GHz 8GB DDR3 RAM 120GB Samsung 830 Series SSD 100Mbs Uplink Dedicated server running Windows Web Server 2008 R2 64bit All 8GB RAM is allocated to the server. Running with Java 7 The /memory command shows usually around 5.7GB free. TPS usually always stay at 20. I'm running 20 plugins and receive no errors in the console from them. Plugin List: BetterTP bPermissions Buycraft ChatTweaks Towny Questioner Register Towny Chat Commands CommandScheduler Easy Restarts Firt Join Plus MSCAuto Messanger NoItem PvPTag RightOnSpawn Simple Moderator VoteSiteManager Votifier World Edit World Guard
Richs_Yard Posted April 12, 2013 Posted April 12, 2013 Try upgrading to a better hoster. That should do the trick, the lower, cheaper hosting companies dont do to well when it comes to high amounts of people.
Stubbypickle205 Posted April 12, 2013 Author Posted April 12, 2013 Try upgrading to a better hoster. That should do the trick, the lower, cheaper hosting companies dont do to well when it comes to high amounts of people. We're using jjservers.com as our hosting company.
Stubbypickle205 Posted April 14, 2013 Author Posted April 14, 2013 Kinda bumping here.. My CPU usage stays at about 4%, Free ram stays around 4-5GB, and no lag occurs until more and more people join usually around 18 people+. I've been searching for a solution seems like forever, but I'm kinda at a dead end.
aldrigviking Posted April 20, 2013 Posted April 20, 2013 And you're positive that the Internet line is solely dedicated to your host? Because it sounds like you're being bandwidth capped.
Magister Posted May 9, 2013 Posted May 9, 2013 is your cpu usage read out for total usage across all cores or are you looking at per core? the main server task will use only one core to run and tends to contain most of the mods that are running, and all the connections for the players, that is why a high speed cpu is better than a lower speed with lots of cores for server hosing. if you feel it is network lag then see if you can use the netstat command to look at the connects and if any are backing up
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