Spongeman131 Posted April 22, 2013 Posted April 22, 2013 So I've got my client version of a pack setup, how do I go about making an actual hostable server? ie with the server.bat All the mods being used are universal so I should just be able to carry over the mods and coremods folders from there but then I'm at a loss. Can I also move over the config folder? Looking at the TekkitLite server files, I still need a "modpackname".jar, the minecraftserver.jar (which I know how to get) and a launch.sh. Or does that generate along with the server properties?
Maxis010 Posted April 22, 2013 Posted April 22, 2013 You need to move the config over to ensure that you do not have an ID mismatch You will NOT need a minecraftserver.jar, unlike the client where you need a modpack.jar and minecraft.jar the server should have forge and/or any other jar mods installed directly As for your launch script, copy the script from any of the team's modpacks or write your own, if you wanted a .bat instead of a .sh I'd pass you mine
Spongeman131 Posted April 22, 2013 Author Posted April 22, 2013 So I just make a jar called "modname".jar that contains Forge and then create a .bat file for launching? eg of launch.bat java -Xmx7168M -XX:ParallelGCThreads=8 -server -Xincgc -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -XX:+CMSParallelRemarkEnabled -XX:+DisableExplicitGC -XX:MaxGCPauseMillis=500 -XX:SurvivorRatio=16 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -Xnoclassgc -XX:UseSSE=3 -XX:PermSize=128m -XX:LargePageSizeInBytes=4m -jar modname.jar nogui @exit
Spongeman131 Posted April 23, 2013 Author Posted April 23, 2013 Come baaaack Maxis. Edit: Doesn't have to be Maxis (sorry. ), anyone is welcome. I don't think I'm in need of much more.
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