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Posted

So I've got my client version of a pack setup, how do I go about making an actual hostable server? ie with the server.bat

All the mods being used are universal so I should just be able to carry over the mods and coremods folders from there but then I'm at a loss.

Can I also move over the config folder? Looking at the TekkitLite server files, I still need a "modpackname".jar, the minecraftserver.jar (which I know how to get) and a launch.sh. Or does that generate along with the server properties?

Posted

You need to move the config over to ensure that you do not have an ID mismatch

You will NOT need a minecraftserver.jar, unlike the client where you need a modpack.jar and minecraft.jar the server should have forge and/or any other jar mods installed directly

As for your launch script, copy the script from any of the team's modpacks or write your own, if you wanted a .bat instead of a .sh I'd pass you mine

Posted

So I just make a jar called "modname".jar that contains Forge and then create a .bat file for launching?

eg of launch.bat

java -Xmx7168M -XX:ParallelGCThreads=8 -server -Xincgc -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -XX:+CMSParallelRemarkEnabled -XX:+DisableExplicitGC -XX:MaxGCPauseMillis=500 -XX:SurvivorRatio=16 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -Xnoclassgc -XX:UseSSE=3 -XX:PermSize=128m -XX:LargePageSizeInBytes=4m -jar modname.jar nogui

@exit

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