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Dark/Red Matter armor not providing protection


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Posted

Launcher/pack Version: Tekkit 2.1.1 (Updated)

Operating System: Windows 7 64 bit

Version of Java: v7 64 bit

Description of Problem: I am hosting a Tekkit SMP server for myself and a few friends and Dark/Red Matter armor is not providing protection. The armor shows up on the UI but a creeper will oneshot someone in any of the EE advanced armors. (Should provide 80% protection)

I2C advanced armors are still working, but I have some players who are EE oriented and they are very sad.

I read elsewhere that this may be a bug in Minecraft Forge, if this is the case is there anything I can do about it?

Error Messages: N/A

12 answers to this question

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Posted

I also have this exact problem. A friend and I individually tested each armor set inside a bedrock arena and, sure enough, one shot each time. The abilities work fine enough but the armor is apparently non-existent.

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Posted

Another shameless me too. Anyone have a fix for this? It would be a massive bummer for a player on my/others server' to go through all the effort to make Red/Dark matter armour, and they do nothing.

I can also confirm that the Gem armours don't work, such as the Hurricane boots providing no eternal sprinting or ascending.

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Posted

the sprinting doesn't work at all but the flight does, however it is buggy. Sometimes requiring a relog to begin working. Also the explosion power doesn't work correctly either. it only removes one block at a time around the user.

In fact. To make it easy, I've been compiling a list of gem armor bugs I've encountered so far.

- The Abyss helmet will still allow the wearer to breath underwater, yet when oxygen runs out it begins making odd sounds similar to drowning (not sure if intentional).

-The Infernal Armor's lava protection is flawless yet as mentioned above, the explosion power NEVER produces a crater. It merely removes one block at a time.

-The Gravity Greaves' force field effect works well enough, however there have been instances where mobs could still get close enough to do damage.

-The Hurricane Boots prevent fall damage flawlessly. The flight power is buggy and slow sometimes. The toggle for the movement abilities on the boots doesn't actually "toggle" anything regularly and is buggy at best, sometimes requiring a wearer to leave and re-enter the server to activate the powers.

-ALL pieces of the Dark Matter, Red Matter, and Gem Armor sets do NOT provide ANY damage protection whatsoever from hostile mobs. I have confirmed that players are one shot by creepers in any of the sets both when wearing mixed armor sets and complete sets.

-Tests were ran over both LAN and internet connections on both the localhost and external connections/players producing matching results consistently.

Let me know if you need any other info. There are no logs available since there is no error occurring that is recorded in said logs.

Server is being run on a 64 bit machine running Java 1.7.0_03 on Windows 7

EDIT: Tekkit server version is 2.1.1

Launcher version is 0.5.4.9

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Posted

Open the [3]EE2ServerV1.38-bukkit-cb1938.zip in a program like WinRAR, and put these into the ee subfolder in it, overwriting the existing ones. It will fix the armors damage absorption.

EDIT: Replace Combustion.class as well to fix the infernal armor explosion power.

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Posted

The boots for me are still really buggy. I saw people using EE in singleplayer and they could sprint sooo fast because of the boots. In Tekkit most of the time they don't even let you sprint if if they do it's really slow in comparison. Also they should make you able to "fly" and act as a counterpart to the fast descending of the Gravity Greaves but that doesnt work either :(

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Posted

Huh? Nobody attached anything.

klassekatze meant to but didn't

Also, only the flying, water breathing, and fireproof-ness work on the gem armor on my server. The negation of fall damage is there but it doesn't always work.

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