James Tayler Posted September 14, 2013 Share Posted September 14, 2013 Hey guys, after launching the BigDig modpack from the technic launcher the game gets slower and slower. Before it completely crashes it starts freezing for a couple of seconds until it finally stops. When i open task manager to end the process i look at my cpu and its running at 100%... my cpu never runs at 100% even on games like bf3. Any help on how to fix this issue would be great ---------------------------------------------------------------------------------------------------------------- CPU: Phenom XII 4.3 (not oc) Allocated ram: 4gb for technic launcher (12gb for windows) OS: Windows 7 ult 64bit Java: 64bit Link to comment Share on other sites More sharing options...
cantorsdust Posted September 14, 2013 Share Posted September 14, 2013 It sounds like there's something you're doing that's generating a ton stuff to compute. Do you have an autospawner or soul shard out of control? Maybe spawning mobs into your wiring? Or some machine is producing a product in a loop? Are you flying over a large new area, requiring the computer to generate a bunch of chunks? One thing to check: hit f3, and see how many chunk updates are occurring. Normal range should be 0 into the hundreds, and it should probably vary a fair amount, often dropping to 0. Link to comment Share on other sites More sharing options...
James Tayler Posted September 14, 2013 Author Share Posted September 14, 2013 All of this happens just as i start the game... (new world and everything). To be more specific this is what happens: I'm not sure if you've seen those giant trees in bigdig, they're about 6x6 blocks... im in creative destroying two blocks up in the 6x6 square-almost-shape, as i try to turn around its starts sticking... then it crashes. Link to comment Share on other sites More sharing options...
James Tayler Posted September 14, 2013 Author Share Posted September 14, 2013 I just launched it again after resetting it a few times and it hasnt crashed.... Link to comment Share on other sites More sharing options...
cantorsdust Posted September 15, 2013 Share Posted September 15, 2013 You probably triggered TreeCapitator on a giant sequoia, then. That would crash things pretty quick, since it has to break 6x6 x ~100 blocks at once. Link to comment Share on other sites More sharing options...
James Tayler Posted September 15, 2013 Author Share Posted September 15, 2013 I doubt it since i had no tool selected... thanks for your help :) Link to comment Share on other sites More sharing options...
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