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Posted

Hi

First of all I don't know if this is the right place to post this but I couldn't find where else.

I have been searching the internet for 2 days for a tutorial on how to create a server using

my modpack that I created. I have also searched the technic pack website for info on this.

 

Please could someone help me?

Thanks :)

Posted

1. Have you tested your modpack in singleplayer yet? If so, move on to #2. If not, test it.

2. Get the MCPC+ version for whatever minecraft version your mods require (e.g. the latest 1.6.4 MCPC+ if all your mods are 1.6.x)

3. Create a folder called server.

4. Put MCPC+ in that folder

5. Put a folder called mods in the folder called server

6. Put the mods in the mod folder

7. Start MCPC+ like you would start a minecraft server.

  • Discord Moderator
Posted

1. Have you tested your modpack in singleplayer yet? If so, move on to #2. If not, test it.

2. Get the MCPC+ version for whatever minecraft version your mods require (e.g. the latest 1.6.4 MCPC+ if all your mods are 1.6.x)

3. Create a folder called server.

4. Put MCPC+ in that folder

5. Put a folder called mods in the folder called server

6. Put the mods in the mod folder

7. Start MCPC+ like you would start a minecraft server.

 

6a. Remove any "client only" mods like Damage Indicators, Waila, Custom Lan Ports, etc.

6b. Make a folder called "config" in the folder called "server".

6c. Copy the contents of your client "config" folder into the server "config" folder.

6d. Remove any config files for mods you removed in step 6a.

Posted

6a. Remove any "client only" mods like Damage Indicators, Waila, Custom Lan Ports, etc.

6b. Make a folder called "config" in the folder called "server".

6c. Copy the contents of your client "config" folder into the server "config" folder.

6d. Remove any config files for mods you removed in step 6a.

 

 

1. Have you tested your modpack in singleplayer yet? If so, move on to #2. If not, test it.

2. Get the MCPC+ version for whatever minecraft version your mods require (e.g. the latest 1.6.4 MCPC+ if all your mods are 1.6.x)

3. Create a folder called server.

4. Put MCPC+ in that folder

5. Put a folder called mods in the folder called server

6. Put the mods in the mod folder

7. Start MCPC+ like you would start a minecraft server.

 

 

Thank you guys so much!

works perfectly :D

Posted (edited)

Thank you guys so much!

works perfectly :D

 

I am portforwarded. (i have even checked canyouseeme.org) I can connect but my friend can't with the error: Can't reach server. I have spent hours searching for solutions and none have worked. 

just a reminder: I have run a few servers that were portforwarded on the same pc the same way before (except that this one is a technic modded server but I created a simple server and a bukkit server and they get the same error)  I even tried to run the server on my brothers pc, but my friends that try to connect get the same error. 

 

Thanks :)

Edited by Balliztica
  • 1 month later...
  • 1 month later...
Posted

Ballizticka, the reason your friends cannot connects is most likely because you haven't let Java through your firewall. Go to windows firewall and allow Java to talk in and out of your computer. That should work. :D

Posted (edited)

I am getting this crash error when i start the server and before anyone asks i made sure that there are no ID conflicts or anything like that. I'm just starting on code academy so i don't know what this means :). I hope somebody could tell me what the problem is.

 

~Steakdude12

 

---- Minecraft Crash Report ----
// There are four lights!
 
Time: 5/10/14 8:01 PM
Description: Exception in server tick loop
 
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:228)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:630)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
 
 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
 
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2101626152 bytes (2004 MB) / 2416443392 bytes (2304 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 2 total; -Xmx3G -Xms2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
CraftBukkit Information: 
   Running: 
   Failed to handle CraftCrashReport:
java.lang.NullPointerException
at org.bukkit.Bukkit.getName(Bukkit.java:72)
at org.bukkit.craftbukkit.v1_6_R3.CraftCrashReport.call(CraftCrashReport.java:19)
at net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106)
at net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58)
at net.minecraft.crash.CrashReport.<init>(CrashReport.java:40)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:689)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
 
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 66 mods loaded, 66 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded
FML{6.4.49.965} [Forge Mod Loader] (mcpe.jar) Unloaded
Forge{9.11.1.965} [Minecraft Forge] (mcpe.jar) Unloaded
CodeChickenCore{0.9.0.7} [codeChicken Core] (minecraft.jar) Unloaded
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded
NotEnoughItems{1.6.1.8} [Not Enough Items] (notenoughitems-1.6.1.8.jar) Unloaded
herblore{2.1g} [Herblore] (1.6.4 Herblore Mod.zip) Unloaded
ArchimedesShipsMod{1.6.2 v1.4.4} [Archimedes' Ships] (archimedes-ships-1.4.5.zip) Unloaded
AtomicScience{1.1.0} [Atomic Science] (atomic-science-1.1.0.44.jar) Unloaded
BuildCraft|Builders{4.2.1} [bC Builders] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded
BuildCraft|Core{4.2.1} [buildCraft] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded
BuildCraft|Energy{4.2.1} [bC Energy] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded
BuildCraft|Factory{4.2.1} [bC Factory] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded
BuildCraft|Silicon{4.2.1} [bC Silicon] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded
BuildCraft|Transport{4.2.1} [bC Transport] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded
CalclaviaCore{1.1.1} [Calclavia] (calclavia-core-1.1.1.150.jar) Unloaded
CoFHCore{2.0.0.2} [CoFH Core] (cofhcore-2.0.0.2.jar) Unloaded
CoFHLoot{2.0.0.2} [CoFH Loot] (cofhcore-2.0.0.2.jar) Unloaded
CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (cofhcore-2.0.0.2.jar) Unloaded
CoFHSocial{2.0.0.2} [CoFH Social] (cofhcore-2.0.0.2.jar) Unloaded
CoFHWorld{2.0.0.2} [CoFH World] (cofhcore-2.0.0.2.jar) Unloaded
CCTurtle{1.58} [ComputerCraft Turtles] (computercraft-1.58.zip) Unloaded
ComputerCraft{1.58} [ComputerCraft] (computercraft-1.58.zip) Unloaded
ExtraUtilities{1.0.3c} [Extra Utilities] (extrautils-1.0.3c.zip) Unloaded
FlansMod{4.1.1} [Flans Mod] (FlansMod-4.1.1.jar) Unloaded
GalacticraftCore{2.0.12} [Galacticraft Core] (Galacticraft-1.6.4-2.0.12.1010.jar) Unloaded
GalacticraftMars{2.0.12} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.12.1010.jar) Unloaded
ICBM{1.4.1} [iCBM] (icbm-1.4.1.169.jar) Unloaded
ICBM|Explosion{1.4.1} [iCBM Explosion] (icbm-1.4.1.169.jar) Unloaded
ICBM|Sentry{1.4.1} [iCBM Sentry] (icbm-1.4.1.169.jar) Unloaded
inventorytweaks{1.56} [inventory Tweaks] (inventory-tweaks-1.6.2-1.56-b77.jar) Unloaded
MapWriter{2.0} [MapWriter] (mapwriter-1.6.4-2.0.17.zip) Unloaded
Mekanism{6.0.4} [Mekanism] (Mekanism-6.0.4.42.jar) Unloaded
MekanismGenerators{6.0.4} [MekanismGenerators] (MekanismGenerators-6.0.4.42.jar) Unloaded
MekanismTools{6.0.4} [MekanismTools] (MekanismTools-6.0.4.42.jar) Unloaded
MFFS{3.6.2} [Modular Force Field System] (mffs-3.6.2.11.jar) Unloaded
MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded{1.6.4R2.7.6} [MineFactory Reloaded] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.6} [MFR Compat: Applied Energistics] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatAtum{1.6.4R2.7.6} [MFR Compat: Atum] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatBackTools{1.6.4R2.7.6} [MFR Compat: BackTools] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.6} [MFR Compat: BuildCraft] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatChococraft{1.6.4R2.7.6} [MFR Compat: Chococraft] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.6} [MFR Compat: ExtraBiomes] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatForestry{1.6.4R2.7.6} [MFR Compat: Forestry] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.6} [MFR Compat: Forestry (part 2)] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.6} [MFR Compat: ForgeMicroblock] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatIC2{1.6.4R2.7.6} [MFR Compat: IC2] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.6} [MFR Compat: Mystcraft] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatPams{1.6.4R2.7.6} [MFR Compat: Pam's Mods] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatProjRed{1.6.4R2.7.6} [MFR Compat ProjectRed] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.6} [MFR Compat: Railcraft] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatRP2{1.6.4R2.7.6} [MFR Compat: RP2] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.6} [MFR Compat: Sufficient Biomes] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.6} [MFR Compat: Thaumcraft] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.6} [MFR Compat: Thermal Expansion] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.6} [MFR Compat: TwilightForest] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatVanilla{1.6.4R2.7.6} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.6-448.jar) Unloaded
MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.6} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.6-448.jar) Unloaded
powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (modular-powersuits-1.6.4-0.10.0-91.jar) Unloaded
numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded
UniversalElectricity{3.1.0} [universal Electricity] (Universal-Electricity-3.1.0.91-core.jar) Unloaded
ForgeMicroblock{1.0.0.219} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded
ForgeMultipart{1.0.0.219} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded
McMultipart{1.0.0.219} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded
Profi
Edited by Steakdude12
  • 2 months later...
Posted

Ok this might be an odd question but this post is dealing with what I am trying to do. Does the steps mentioned also work if I am going to be using a rented server?

  • 1 month later...
Posted

When I start my server after following the steps it says I'm missing important files, and could I get a download link for mcpc+ I'm not entirely sure that the website I went to gave me the right download link, because i downloaded something called cauldron.

  • 2 weeks later...
  • 5 months later...
Posted (edited)

1. Have you tested your modpack in singleplayer yet? If so, move on to #2. If not, test it.

2. Get the MCPC+ version for whatever minecraft version your mods require (e.g. the latest 1.6.4 MCPC+ if all your mods are 1.6.x)

3. Create a folder called server.

4. Put MCPC+ in that folder

5. Put a folder called mods in the folder called server

6. Put the mods in the mod folder

7. Start MCPC+ like you would start a minecraft server.

 

My modpack is in minecraft 1.7.10 but i cant find the MCPC+ version of that, so what do i do?

 

Also, is NEI a client side mod?

Edited by HTPI
Posted

Sweet mother of necroposts.

In answer to your question: No, it has server-side components as well.

So what about the MCPC+ thing?

Posted

The guy up there said to get MCPC+ for the version of the server, I don't know what MCPC+ is nor how to get it for 1.7.10, all I want to to get my server working so I can start my YouTube series!

Posted

The guy up there said to get MCPC+ for the version of the server, I don't know what MCPC+ is nor how to get it for 1.7.10, all I want to to get my server working so I can start my YouTube series!

Basically: You don't
  • 5 weeks later...

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