MrSliff Posted March 22, 2014 Share Posted March 22, 2014 (edited) Hey guys, we own a little server with 8 slots and 2GB RAM today i wanted to make some qcraft portals with a portal point where u can acces all the other portals from i set up approx 4 or 5 chunk updaters (i think they were configured to load 9 chunks each of them), to make the portals to work as i was flying around to find some nice portal-spots (i`ve set up 1 already), the server crashed, maybe because of too much chunk load i dont know if this happened because i was flying around or because of the 5 chunk updaters, as 1 is in our hometown, where my mates were around (so it doesnt count i think) 4 chunk uptaters with 9 chunks are 36 loaded chunks in total by the updaters... we were 3 people on the server as this happened so was it because of flying around (optifine view distance far +32) or because of the chunk updaters?! Edited March 22, 2014 by MrSliff Link to comment Share on other sites More sharing options...
rogueclon946 Posted March 22, 2014 Share Posted March 22, 2014 Probably because of 2gb ram. Crash reports help locate problems. Link to comment Share on other sites More sharing options...
MrSliff Posted March 23, 2014 Author Share Posted March 23, 2014 ok, i dont know how much ram is recommended for tekkit with 8 slots, were just 4 to 5 players online at the same time Link to comment Share on other sites More sharing options...
Curunir Posted March 23, 2014 Share Posted March 23, 2014 I once heard a rule of thumb is 512MB RAM per player, so maybe you are skirting the limit with 5 or more, and small things will push the server over the edge. So if it remains stable with 3-4 players, RAM would would be my guess, too. You can try doing that portal thing when you are the only player online. If things remain smooth then, that is a good indicator. Link to comment Share on other sites More sharing options...
MrSliff Posted March 23, 2014 Author Share Posted March 23, 2014 (edited) ive tried it this morning alone, but it resolved in half tickrate of the server i spammed portal jumps to several points to run the mp-chunk chache empty i put the chunk updaters away, but when the server resumes from standby when you connect after some time it remains in half tickrate -.- weve built several thing atm like a qcraft building and a force field and its getting more and more, i dont know if this is getting the server running slower too Edited March 23, 2014 by MrSliff Link to comment Share on other sites More sharing options...
MrSliff Posted March 23, 2014 Author Share Posted March 23, 2014 ok restarted the server, were running in normal speed. when i jumped through the portals several times, the server started to lag -.- Link to comment Share on other sites More sharing options...
rogueclon946 Posted March 23, 2014 Share Posted March 23, 2014 I run my client at 5gb of ram and in a lan world with 1 other person it still lags sometime. Also some things are morr resource intensive than others, such as world gen and ME networks. Link to comment Share on other sites More sharing options...
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