minispizza Posted March 25, 2014 Share Posted March 25, 2014 (edited) Hi everyone! Me again, now I have a different issue with my custom modpack... It crashes on launch with the following error: Here is the Crash Report: http://pastebin.com/EhCgsnkc/ Edited March 25, 2014 by minispizza Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted March 25, 2014 Discord Moderator Share Posted March 25, 2014 Kind of need your pack link again Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 Do you mean the Launcher link: http://www.technicpack.net/api/modpack/the-spell-of-team-minis Or the JAR file?: https://db.tt/cXsdqbqc Whatever you need, there are both Link to comment Share on other sites More sharing options...
7thfleet Posted March 25, 2014 Share Posted March 25, 2014 "IC2{1.117.921} [industrialCraft 2] (Industrial Craft 2 Mod.jar) Unloaded->Constructed->Errored" I would suggest re-downloading IC2, might help. Hope this helps. Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 "IC2{1.117.921} [industrialCraft 2] (Industrial Craft 2 Mod.jar) Unloaded->Constructed->Errored" I would suggest re-downloading IC2, might help. Hope this helps. Ummmm.... I tried that didn't fix anything... Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 "IC2{1.117.921} [industrialCraft 2] (Industrial Craft 2 Mod.jar) Unloaded->Constructed->Errored" I would suggest re-downloading IC2, might help. Hope this helps. OHHHHHHH.... I see what you mean, I will do that when I get home... Thanks! Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 Or... Could it be: Suspicious classes: FML and Forge are installed? I don't remember installing FML... Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 I know what Flans Mod Loader is... Not a complete noob Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted March 25, 2014 Discord Moderator Share Posted March 25, 2014 One does not typically name their pack archive "modpack.jar". It is confusing since that name has specific meaning when used in the "bin" folder, and it really isn't a "jar" file if it is just a ZIP archive renamed to have a ".jar" extension. You have a bunch of extracted mods in your "mods" folder. Don't do this. Leave them as the zip/jar archive. From the names of some of your mod files it is clear that you are not getting your mods from the authors' preferred location. This often leads to confusion for installation and maintenance. Many of your mods are out of date with known bugs/crashes/problems. If you are going to include IC2 I highly recommend looking at this post: You have Item ID conflicts between AM2 and TE/CoFH. Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) What is TE/CoFH? And thanks for the tip, what should I name the pack archive? (Other than modpack.jar) Also what mods are out of date? I recently updated Project Red... UPDATE: I believe TE is Thermal Expansion, and think CoFH is a core mod... Edited March 25, 2014 by minispizza Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 Again thanks for the IC2 thread, I am removing it, just realizing how much better Thermal Expansion is... (And BuildCraft) I also replaced the folders with the ZIP files Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 I am also not sure how to resolve ID conflicts... My method is uninstalling the mod I need the least... Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 OK, uploaded the new version (No IC2, Mekanism, etc.) But still am unsure about how I fix ID conflicts... Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) Yeah new issue, not sure if this is just happening for me... but... http://imgur.com/CvUPuWU Now its working, I had to delete the Mod folders, no ID conflicts... Now... just to get the server version to work, for some reason when I try to join the server (MarbleShift (NOT home hosted)) It says there are ID conflicts between the server and the world... Edited March 25, 2014 by minispizza Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted March 25, 2014 Discord Moderator Share Posted March 25, 2014 I should probably have been more explicit. Your pack archive should not have a ".jar" extension. If it is a ZIP format archive (as it should be) then the extension should be ".zip". Try resetting your pack (in the launcher). You seem to have duplicates of some mods but there are no duplicates that I see. There was no problem with Mekanism but if you want to remove it go right ahead. Again, many of your mods do not have version numbers in their name implying you didn't get them from the authors' sites/threads/etc. This will make it a royal pain for you to maintain which versions you have. Old versions: Thermal Expansion & CoFHCore, Tinkers' Construct, Waila, Ars Magica (maybe others since I can't easily see their version numbers). Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 Ok thanks, and I will ask this (IDK If you know) but like I said for some reason on server join, I get a message (From my server) saying that there are ID mismatches between the Server and world... Do you know of any fix? Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted March 25, 2014 Discord Moderator Share Posted March 25, 2014 You need to make sure the config files are synchronized between the server and client. This is probably the most compelling reason to have configs in modpacks. If you have existing world data on your server you will want to make sure you are pulling from server to client, not the other way around or you will lose/corrupt stuff. Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 Do I upload my config (Client modpack config) or download the server's config? I am currently really confused about this... if you would like to see my server files let me know Link to comment Share on other sites More sharing options...
minispizza Posted March 25, 2014 Author Share Posted March 25, 2014 OK, there are two files in my server config folder, here are there names: forge.cfg forgeChunkLoading.cfg Does this seem right? If not can you tell me what I did wrong? Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted March 25, 2014 Discord Moderator Share Posted March 25, 2014 If those are the only two files in your server config folder then the server only has Forge running. No other mods are loaded. Are you sure you are looking in the right place? Have you ever actually logged into the server? If not you need to make sure all your mods (well, all of them that aren't client only) are in the correct folder on the server as well as all your config files needing to be in the config folder. Link to comment Share on other sites More sharing options...
minispizza Posted March 26, 2014 Author Share Posted March 26, 2014 So obviously I have no idea what I am doing... If I let you see the directories could you help? Link to comment Share on other sites More sharing options...
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