LannisterGaming Posted March 29, 2014 Posted March 29, 2014 (edited) I recently switched to a new host provider, and after setting everything up I'm getting these startup error. --Server-Console-- 28.03 17:34:47 [Server] INFO Version check attempt 3 failed, trying again in 10 seconds 28.03 17:34:47 [Server] WARNING java.lang.NullPointerException 28.03 17:34:47 [Server] WARNING Unable to read from remote version authority. 28.03 17:34:37 [Server] INFO Version check attempt 2 failed, trying again in 10 seconds 28.03 17:34:37 [Server] WARNING java.lang.NullPointerException 28.03 17:34:37 [Server] WARNING Unable to read from remote version authority. 28.03 17:34:37 [Multicraft] Skipped 884 lines due to rate limit (30/s) 28.03 17:34:30 [Server] Startup Done. --Crash-Report-- java.lang.IllegalArgumentException: Slot 3351 is already occupied by mods.natura.blocks.NFenceGate@5e0cabd4 when adding micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockLandingPad@22d3f08c at net.minecraft.block.Block.<init>(Block.java:351) at net.minecraft.block.BlockContainer.<init>(BlockContainer.java:11) at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockAdvanced.<init>(GCCoreBlockAdvanced.java:19) at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockAdvancedTile.<init>(GCCoreBlockAdvancedTile.java:29) at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlockLandingPad.<init>(GCCoreBlockLandingPad.java:36) at micdoodle8.mods.galacticraft.core.blocks.GCCoreBlocks.initBlocks(GCCoreBlocks.java:85) at micdoodle8.mods.galacticraft.core.GalacticraftCore.preInit(GalacticraftCore.java:242) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.loadMods(Loader.java:522) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:92) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:630) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) Yes, I noticed the natura error, and i've tried switching the id's but it changed nothing. Edited March 29, 2014 by LannisterGaming Quote
Discord Moderator plowmanplow Posted March 29, 2014 Discord Moderator Posted March 29, 2014 If you've moved hosts and are seeing ID conflicts the implication Is that either the config files got changed during transfer or lost altogether which would cause them to get recreated with possibly different IDs. Quote
LannisterGaming Posted March 29, 2014 Author Posted March 29, 2014 If you've moved hosts and are seeing ID conflicts the implication Is that either the config files got changed during transfer or lost altogether which would cause them to get recreated with possibly different IDs. There was an issue with the configs when I first moved them over, but I deleted them and let them re-create, but i'm still getting the issue, it seems the vanilla server i set up is just fine, but b-team and another custom server i set up aren't starting up fully. Quote
Discord Moderator plowmanplow Posted March 29, 2014 Discord Moderator Posted March 29, 2014 The thing is, when mods create their configs they will often have conflicts between them for item/block/entity/biome/etc. IDs. It is up to you to resolve those and then make sure the client and server are synced up on config files. Quote
islands420 Posted March 29, 2014 Posted March 29, 2014 I had this problem before it seams wen moving a modded server you need to first run as new server gen world and then copy in your old stuff it Quote
LannisterGaming Posted March 29, 2014 Author Posted March 29, 2014 The thing is, when mods create their configs they will often have conflicts between them for item/block/entity/biome/etc. IDs. It is up to you to resolve those and then make sure the client and server are synced up on config files. Yeah, I realized what I did wrong there shortly after I posted that, although it fixed that issue there's now another one that's leaving me no logs, or generating a server.log I had this problem before it seams wen moving a modded server you need to first run as new server gen world and then copy in your old stuff it Hmm.. I can't remember if i've tried that yet or not, i'll give it a shot now. Quote
LannisterGaming Posted March 29, 2014 Author Posted March 29, 2014 (edited) When I tried a fresh install of b-team, this is what happened. Description: Exception in server tick loop net.minecraft.world.MinecraftException: Failed to check session lock for world ./world, aborting at net.minecraft.world.storage.SaveHandler.func_75762_c(SaveHandler.java:124) at net.minecraft.world.World.func_72906_B(World.java:4779) at net.minecraft.world.WorldServer.func_73042_a(WorldServer.java:1284) at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1256) at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:543) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:783) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) Nevermind, i'm a moron, I thought i was using the new mcpc build, when I wasn't. Edited March 29, 2014 by LannisterGaming Quote
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