malusregnatr Posted April 12, 2014 Posted April 12, 2014 So, has anyone ever thought to make a mod that actually damages the environment around you when you fall long distances? I had this idea the other day while I was playing minecraft the other day, while listening to a dubstep interpretation of the "I'm firing my lazer" meme, and falling off a tower I built, and suddenly the base dropped as soon as I hit the ground, and I thought of how awesome it would be if my landing had actually put a crater in the ground lol. I personally have absolutely ZERO mod-making experience, and kinda just wanted to put the idea out there. Quote
Stop mocking me0 Posted May 26, 2014 Posted May 26, 2014 That is actually very cool idea, and it could be implemented to work with anvils and other gravity blocks as well. And when a creeper falls it explodes hazardously, and slimes pop into mini-slimes, and endermen teleport through the ground. Quote
planetguy Posted May 26, 2014 Posted May 26, 2014 This actually sounds quite simple to implement. I've started working on it, but I haven't quite got a satisfactory result out of it yet. Quote
Lethosos Posted May 27, 2014 Posted May 27, 2014 It's basically a localized explosion that only effects blocks that scales based on damage the player takes on landing, triggered by taking falling damage. Quote
planetguy Posted May 27, 2014 Posted May 27, 2014 The thing is, how do you balance realism and fun? I tried using vanilla explosions, but they were too big, hit blocks above or to the sides of the impact, and had a tendency to kill whatever is falling. I'm writing my own explosion-type thing, but it's still hard to balance believability and effect. Quote
Lethosos Posted May 27, 2014 Posted May 27, 2014 Well, consider that there is already a mod that does this, AFAIK, but it may not be updated anyways. So it's doable. I suggest plotting it out. Try going from 2 hearts' worth of damage for just affecting the block right below you, and scale up, oh, every two or three hearts' damage per block out. Quote
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