Jonny3456 Posted July 2, 2014 Author Posted July 2, 2014 Alright, thanks for the help! I will see what I can do.
Jonny3456 Posted July 2, 2014 Author Posted July 2, 2014 Block ID conflicts will crash the game and sometimes give you a report in IDConflicts.txt. Item ID conflicts will just report themselves into the FML client log. This is not a glitch, it's just how things work. Look in your FML client word for the word CONFLICT. The required action should be obvious. I do not see anything with the word CONFLICT, like you said in my log.
Discord Moderator plowmanplow Posted July 3, 2014 Discord Moderator Posted July 3, 2014 You still have the Helicopter mod extracted. Fix that. Look in your ForgeModLoader client log: [iNFO] [sTDOUT] CONFLICT @ 31743 item slot already occupied by com.advGenetics.Items.ItemScraper@61fad4bd while adding am2.items.ItemOre@1aa4f68c [iNFO] [sTDOUT] CONFLICT @ 31739 item slot already occupied by com.advGenetics.Items.ItemHelix@512237ed while adding xreliquary.items.ItemEmptyVoidTear@1d85d238 [iNFO] [sTDOUT] CONFLICT @ 31722 item slot already occupied by icbm.core.items.ItemPoisonPowder@54ab46fe while adding mods.gra.energymanipulator.common.item.ItemEnergyBattery@526a6c53 These are three of many conflicts reported in the FMLClient log.
Jonny3456 Posted July 3, 2014 Author Posted July 3, 2014 You still have the Helicopter mod extracted. Fix that. Look in your ForgeModLoader client log: [iNFO] [sTDOUT] CONFLICT @ 31743 item slot already occupied by com.advGenetics.Items.ItemScraper@61fad4bd while adding am2.items.ItemOre@1aa4f68c [iNFO] [sTDOUT] CONFLICT @ 31739 item slot already occupied by com.advGenetics.Items.ItemHelix@512237ed while adding xreliquary.items.ItemEmptyVoidTear@1d85d238 [iNFO] [sTDOUT] CONFLICT @ 31722 item slot already occupied by icbm.core.items.ItemPoisonPowder@54ab46fe while adding mods.gra.energymanipulator.common.item.ItemEnergyBattery@526a6c53 These are three of many conflicts reported in the FMLClient log. Ok I found some, I do not know if I got all of them but: pastebin.com/QVQMfRix
Jonny3456 Posted July 3, 2014 Author Posted July 3, 2014 You still have the Helicopter mod extracted. Fix that. Look in your ForgeModLoader client log: [iNFO] [sTDOUT] CONFLICT @ 31743 item slot already occupied by com.advGenetics.Items.ItemScraper@61fad4bd while adding am2.items.ItemOre@1aa4f68c [iNFO] [sTDOUT] CONFLICT @ 31739 item slot already occupied by com.advGenetics.Items.ItemHelix@512237ed while adding xreliquary.items.ItemEmptyVoidTear@1d85d238 [iNFO] [sTDOUT] CONFLICT @ 31722 item slot already occupied by icbm.core.items.ItemPoisonPowder@54ab46fe while adding mods.gra.energymanipulator.common.item.ItemEnergyBattery@526a6c53 These are three of many conflicts reported in the FMLClient log. Now when I load the game, I get this. http://pastebin.com/brf1ZuZ4
Discord Moderator plowmanplow Posted July 3, 2014 Discord Moderator Posted July 3, 2014 Item IDs must be <= 31743
Jonny3456 Posted July 3, 2014 Author Posted July 3, 2014 Item IDs must be <= 31743 Ok I changed it http://pastebin.com/9YqxecYD
Discord Moderator plowmanplow Posted July 4, 2014 Discord Moderator Posted July 4, 2014 java.lang.ArrayIndexOutOfBoundsException: 32006 32006 is bigger than 31743
Jonny3456 Posted July 4, 2014 Author Posted July 4, 2014 Wait I am confused, sorry. I don't even have a 32006 in the config. Do I have to have the item ID's lower than 32006 or larger than 31743? Sorry for the missunderstanding.
Discord Moderator plowmanplow Posted July 4, 2014 Discord Moderator Posted July 4, 2014 Item IDs must be <= 32006, and preferrably between 4096 & 32006. However, an in-game ID 31999 would (usually) correspond to a config setting 256 below that, thus the 31743 as the preferred maximum setting in your config files.
Jonny3456 Posted July 4, 2014 Author Posted July 4, 2014 Alright I fixed those. But there are some conflict's that do not say what mod the item is from. What should I do? 2014-07-04 14:52:11 [iNFO] [sTDOUT] CONFLICT @ 535 item slot already occupied by net.minecraft.item.ItemBlock@2f6d1f5b while adding net.minecraft.item.ItemSlab@2525a7b0 2014-07-04 14:52:11 [iNFO] [sTDOUT] CONFLICT @ 536 item slot already occupied by net.minecraft.item.ItemBlock@4b2426dd while adding net.minecraft.item.ItemSlab@32739db5 2014-07-04 14:52:11 [iNFO] [sTDOUT] CONFLICT @ 496 item slot already occupied by net.minecraft.item.ItemBlock@4476eff3 while adding net.minecraft.item.ItemMultiTextureTile@5c835da2
Discord Moderator plowmanplow Posted July 4, 2014 Discord Moderator Posted July 4, 2014 those are usually safe to leave. Some mods overwrite vanilla stuff on purpose.
Jonny3456 Posted July 4, 2014 Author Posted July 4, 2014 Alright, Also, I have Minefactory Reloaded and Chisel. They are causing errors. There is a glass paine that is causing everyone to crash when they open their inventory. Crash Report: pastebin.com/BVtqGwRs I am also having a error with MMMPowersuits , when people make the armor or put it in your inventory they crash. Crash Report: pastebin.com/wPWQVtjF
Discord Moderator plowmanplow Posted July 5, 2014 Discord Moderator Posted July 5, 2014 The modpack currently referenced in your pack settings STILL has most of the problems I have already mentioned. Fix those problems, all of them, and then we can continue diagnosing crashes if they still happen.
Jonny3456 Posted July 5, 2014 Author Posted July 5, 2014 I haven't updated the pack with the new config's. I have just changed it and tested it in my own pack settings. I sent the most recent crash report's from the errors ^^. So what your saying, I should update the pack with the new config's? I was going to try to fix everything in one update... but if you want me to I wont....
Discord Moderator plowmanplow Posted July 5, 2014 Discord Moderator Posted July 5, 2014 Or just post the download somewhere I can access it. Trying to diagnose crashes when you have numerous item ID conflicts is a recipe for frustration.
Discord Moderator plowmanplow Posted July 6, 2014 Discord Moderator Posted July 6, 2014 In your current pack: Your version of CoFHCore and ThermalExpansion are mismatched. You need to upgrade to CoFHCore 2.0.0.5. You have 3 block ID conflicts between Advanced Repulsion Systems and Witchery. You need to update to the latest MMMPS and Numina builds here: http://build.technicpack.net/view/MachineMuse/job/ModularPowersuits/ You need to change the value of B:"override vanilla blocks" to false to fix the Chisel/Glass Pane related crash.
Jonny3456 Posted July 6, 2014 Author Posted July 6, 2014 (edited) Alright, I will get to work on those. Where do I find the B:"override vanilla blocks" to false? EDIT: Never mind found it in the Chisel config Edited July 7, 2014 by Jonny3456
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