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Posted

Hello everyone I'm trying to make a modpack so I can play some cool mods with a few friends and I can't get the modpack to work when I try and load it up it always says: "Forge: minimum version required is 9.11.1.953" and there are probably a few other problems with it so if you could help me it would be awesome here is a link to the modpack and the dropbox.

 

Modpack

 

Dropbox

  • Discord Moderator
Posted
  • Your binmodpack.jar file is Forge build #935. You also have a ton of extraneous stuff in the bin folder. The only thing that should be in the bin folder is modpack.jar which is just the Forge universal binary jar download renamed to modpack.jar. The latest 1.6.4 version is Build #965.
  • You do not have Tropicraft installed correctly. Follow the author's installation instructions.
  • You do not have Weather mod installed correctly. However, Tropicraft includes weather mod so just remove the tornadoes zip file.
  • You do not have Assissin'sCraft mod installed correctly.
  • You do not have Tinker's Construct installed correctly. The JAR file goes in the mods folder.
  • You have not included any config files in your modpack. This is always bad and often fatal. Once you have the pack working locally you will have a fully populated config folder. Include this in your pack.

Make these changes and come back here if you are still having difficulties.

Posted

I fixed all the things you told me to do but now I'm encountering some more problems: 

 

1.I load my modpack and it says minimum version of iChunUtil required is 2.1.0 even when I have 2.4.0 and I have tried using 2.1.0 and it still said it. (btw you need iChunUtil for portal gun)

 

2.When I take out both portal gun and iChunUtil it loads regular minecraft. I tried putting the file in my mods folder in roaming and then I tried making it my modpack. both didn't work.

Here is new links for the modpack and dropbox!

Modpack

 

Dropbox

 

 

Posted

 

  • Your binmodpack.jar file is Forge build #935. You also have a ton of extraneous stuff in the bin folder. The only thing that should be in the bin folder is modpack.jar which is just the Forge universal binary jar download renamed to modpack.jar. The latest 1.6.4 version is Build #965.
  • You do not have Tropicraft installed correctly. Follow the author's installation instructions.
  • You do not have Weather mod installed correctly. However, Tropicraft includes weather mod so just remove the tornadoes zip file.
  • You do not have Assissin'sCraft mod installed correctly.
  • You do not have Tinker's Construct installed correctly. The JAR file goes in the mods folder.
  • You have not included any config files in your modpack. This is always bad and often fatal. Once you have the pack working locally you will have a fully populated config folder. Include this in your pack.

Make these changes and come back here if you are still having difficulties.

 

I did those here is a another post about the other problems I'm having. Up above!

  • Discord Moderator
Posted

Updated pack:

  • Your modpack.jar is named "modpack.jar.jar". Make sure you have turned on the ability to see extensions to prevent this problem (Google how to do that).
  • OpenBlocks is missing the required library OpenModsLib. Download the latest versions from the author's site.
  • Thermal Expansion is outdated and missing the required libary CoFHCore. Download the latest versions.
  • You have included the Forge/MC 1.5.2 version of Fossil & Archeology. There is no "maintained" version of F&A for 1.6.4. The Technic team patched it up to work with 1.6.4 so if you want those mods you'll need to get them directly from the BTeam pack (F&A and WorldOfDinos).
  • GreekCraft is for Forge/MC 1.6.2 and hasn't been updated in almost a year. Remove this mod.
  • MoCreatures and Custom Mob Spawner are outdated. Update those and remove the outdated/deprecated GUI-API mod.
  • More Bows mod is for Forge/MC 1.6.2 and hasn't been updated in almost a year. Remove this mod.
  • Legend Gear mod is for Forge/MC 1.5.2 and hasn't been updated nor will be. Remove this mod.
  • Arrows mod is for Forge/MC 1.6.2 and hasn't been updated. Remove this mod.
  • Either one of the mods you have installed is so poorly written that it is consuming all the entity registration IDs or one of them is conflicting badly. You have a TON of mods that add entities so I'm not going to go through the whole pack. I'll leave that up to you. You'll need to remove every mod that adds entities and add them back in piecemeal until you find out which is causing problems. It is also possible that you just have too many mods using too many entities in which case you'll eventually have to pick and choose which ones you include.
  • You still haven't included any config files. You'll need to do that.

Many of these problems highlight why you should ONLY get your mods from the mod author's preferred distribution channels. That gets you the most recent versions and usually installation instructions and caveats. You'll also usually know specifically which versions of Forge/MC the mod works with so you don't accidentally include old mods.

 

Go through all these issues and come back here for more help.

Posted

Updated pack:

  • Your modpack.jar is named "modpack.jar.jar". Make sure you have turned on the ability to see extensions to prevent this problem (Google how to do that).
  • OpenBlocks is missing the required library OpenModsLib. Download the latest versions from the author's site.
  • Thermal Expansion is outdated and missing the required libary CoFHCore. Download the latest versions.
  • You have included the Forge/MC 1.5.2 version of Fossil & Archeology. There is no "maintained" version of F&A for 1.6.4. The Technic team patched it up to work with 1.6.4 so if you want those mods you'll need to get them directly from the BTeam pack (F&A and WorldOfDinos).
  • GreekCraft is for Forge/MC 1.6.2 and hasn't been updated in almost a year. Remove this mod.
  • MoCreatures and Custom Mob Spawner are outdated. Update those and remove the outdated/deprecated GUI-API mod.
  • More Bows mod is for Forge/MC 1.6.2 and hasn't been updated in almost a year. Remove this mod.
  • Legend Gear mod is for Forge/MC 1.5.2 and hasn't been updated nor will be. Remove this mod.
  • Arrows mod is for Forge/MC 1.6.2 and hasn't been updated. Remove this mod.
  • Either one of the mods you have installed is so poorly written that it is consuming all the entity registration IDs or one of them is conflicting badly. You have a TON of mods that add entities so I'm not going to go through the whole pack. I'll leave that up to you. You'll need to remove every mod that adds entities and add them back in piecemeal until you find out which is causing problems. It is also possible that you just have too many mods using too many entities in which case you'll eventually have to pick and choose which ones you include.
  • You still haven't included any config files. You'll need to do that.

Many of these problems highlight why you should ONLY get your mods from the mod author's preferred distribution channels. That gets you the most recent versions and usually installation instructions and caveats. You'll also usually know specifically which versions of Forge/MC the mod works with so you don't accidentally include old mods.

 

Go through all these issues and come back here for more help.

I did all the problems (except for the entity one I took out all the ones that have entities and put them in a separate folder for later) but even with them out it stills loads up as regular minecraft and how do you do the config files I don't know how to should I just google it? 

Posted

You still haven't fixed the name of your modpack.jar. It's still named "modpack.jar.jar"

Oh fixed that here is a new link to the dropbox and modpack I still don't know how to do the config files and it is still loading in minecraft with no mods

 

Modpack

 

Dropbox

  • Discord Moderator
Posted

The URL for your modpack on your pack settings page is not a "direct" URL.

 

The config files come from your pack folder once you get the pack working properly locally.

Posted

The URL for your modpack on your pack settings page is not a "direct" URL.

 

The config files come from your pack folder once you get the pack working properly locally.

How to make it a Direct URL and I really need help with why is it not loading all my mods not a single mod loads just vanilla minecraft?!

  • Discord Moderator
Posted

Making a dropbox link public (this works with your link): https://www.dropbox.com/help/201/en

 

You have somehow managed to mess up your mod files in the mods folder. For instance: "orespawn164v13.zip" is actually just a renamed copy of "Morph-Beta-0.7.1.zip". You have 11 mods that are like this.

 

It is clear that you are not testing this locally before trying to publish it. You need to have made a local working version of your pack before you try uploading a complete version to a public location. Start with just Forge. Get that working with no other mods. Then, in the same folder as your working Forge pack start methodically adding mods either singly or in logical groups (mods with their dependencies) and test as you go. That way you end up with a working pack, a complete set of configs, and you'll know immediately if/when you add something that has a problem or a conflict.

Posted

Making a dropbox link public (this works with your link): https://www.dropbox.com/help/201/en

 

You have somehow managed to mess up your mod files in the mods folder. For instance: "orespawn164v13.zip" is actually just a renamed copy of "Morph-Beta-0.7.1.zip". You have 11 mods that are like this.

 

It is clear that you are not testing this locally before trying to publish it. You need to have made a local working version of your pack before you try uploading a complete version to a public location. Start with just Forge. Get that working with no other mods. Then, in the same folder as your working Forge pack start methodically adding mods either singly or in logical groups (mods with their dependencies) and test as you go. That way you end up with a working pack, a complete set of configs, and you'll know immediately if/when you add something that has a problem or a conflict.

So I made all the configs and took out a few mods that were crashing it and now I'm having a problem there is one block in rival rebels that is conflicting with a item id from mo' creatures (4095) and I go in the configs and change it but it always resets everytime. Here are new links to dropbox and modpack

 

 

Dropbox

 

Modpack

Posted

Making a dropbox link public (this works with your link): https://www.dropbox.com/help/201/en

 

You have somehow managed to mess up your mod files in the mods folder. For instance: "orespawn164v13.zip" is actually just a renamed copy of "Morph-Beta-0.7.1.zip". You have 11 mods that are like this.

 

It is clear that you are not testing this locally before trying to publish it. You need to have made a local working version of your pack before you try uploading a complete version to a public location. Start with just Forge. Get that working with no other mods. Then, in the same folder as your working Forge pack start methodically adding mods either singly or in logical groups (mods with their dependencies) and test as you go. That way you end up with a working pack, a complete set of configs, and you'll know immediately if/when you add something that has a problem or a conflict.

HELLO I NEED SOME HELP!!!

  • Discord Moderator
Posted

HELLO I NEED SOME HELP!!!

 

Patience grasshopper. Nobody is getting paid here and I took a few vacation days over the USA holiday weekend.

 

RivalRebels seems to be constantly overwriting its config file, a clear sign of a poorly coded mod. You will need to edit Mo' Creatures config in order to resolve this conflict.

 

However, you have a bigger problem. You have a lot of mods which are adding entities and are running out of entity IDs/indices. You will need to figure out which one of your mods is incorrectly using too many ore remove entity adding mods until there are few enough to work together.

Posted

Patience grasshopper. Nobody is getting paid here and I took a few vacation days over the USA holiday weekend.

 

RivalRebels seems to be constantly overwriting its config file, a clear sign of a poorly coded mod. You will need to edit Mo' Creatures config in order to resolve this conflict.

 

However, you have a bigger problem. You have a lot of mods which are adding entities and are running out of entity IDs/indices. You will need to figure out which one of your mods is incorrectly using too many ore remove entity adding mods until there are few enough to work together.

FINALLY ITS WORKING THANK YOU SOOOOO MUCH FOR ALL YOUR HELP!!!!! and btw if you were wondering I think the only thing that was stopping it was divineRPG it does add in a ton of items and mobs! :D :D :D SOOOO HAPPY THANKS !!!!!

Posted

And btw I'm also trying to make a mod pack and I don't know how to do that with a mod pack so if you could help me that would be great! :D Here are new links for the mod pack and dropbox, the finished ones! :D :D :D

 

Modpack

 

Dropbox

Posted

Uhh, you said "I'm also trying to make a mod pack and I don't know how to do that with a mod pack". That makes no sense. :(

Lol sorry don't know why I said mod pack I meant "I'm also trying to make a server and I don't know how to do that with a modpack"

  • Discord Moderator
Posted

I would highly recommend using MCPC+ as your server binary even if you don't intend on adding any Bukkit plugins. MCPC+ adds some optimizations for things like mob spawning and item entity aggregation which can be quite helpful.

  • Download the latest MCPC+ to a folder we'll call SERVER: http://ci.md-5.net/job/MCPC-Plus-164/
  • Copy your config and mods folders to SERVER.
  • Remove any client-only mods from the SERVER mods folder.
  • Start server.
Posted

 

I would highly recommend using MCPC+ as your server binary even if you don't intend on adding any Bukkit plugins. MCPC+ adds some optimizations for things like mob spawning and item entity aggregation which can be quite helpful.

  • Download the latest MCPC+ to a folder we'll call SERVER: http://ci.md-5.net/job/MCPC-Plus-164/
  • Copy your config and mods folders to SERVER.
  • Remove any client-only mods from the SERVER mods folder.
  • Start server.

 

Ok first what are client side mods and second if I remove them will they still work in the server?

  • Discord Moderator
Posted

Client only mods are mods that are client side only. Things that change the way your client looks, not how the world data is set/stored. For instance: Damage Indicators, Mob Dismemberment, Dynamic Lights, Optifine, etc. They will still work on your client if the server does not have them (the server won't even start if they are installed server-side).

  • 1 month later...
Posted

Client only mods are mods that are client side only. Things that change the way your client looks, not how the world data is set/stored. For instance: Damage Indicators, Mob Dismemberment, Dynamic Lights, Optifine, etc. They will still work on your client if the server does not have them (the server won't even start if they are installed server-side).

I tried to do this but I can't figure out which mods are the client side mods here is a link to the dropbox

  • Discord Moderator
Posted

Client:

  • Don't include the Hats folder. It gets created when the pack starts.
  • Any time you intend to use a modpack with a server you need to remove IDFixMinus. Leaving it in highly increases the likelihood of ID mismatches between client and server. Remove this and start your pack. Check the ForgeModLoader client log for "CONFLICT" (without quotes). Resolve any you can and then reassemble your pack with the fixed config files included.
  • You have a "bad" version of IC2. If you intend to use IC2 in your pack you need to check out this post:
  • Your MMMPS and Numina mods may be mismatched. Get the latest matching versions here: http://build.technicpack.net/view/MachineMuse/job/ModularPowersuits/

Fix those, update your pack download and let me know afterwards. The only obvious client-only mod I see is Zan's MInimap, but I'll do a full run through after you get it "fixed".

  • 2 months later...

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