Jump to content

Recommended Posts

Posted

Hello, today I was attempting to host a Medicraft server for me and my boyfriend, and I got it up and running, but when I tried to log in, I got this weird error, i've never seen it before.

 

93bIV.png

 

It says I can find the full detailed report within the 'log' file, but I don't really know where to find that. I don't really know if this post is in the correct area, so i'm sorry if it is not.

  • Discord Moderator
Posted

If you are using someone else's modpack and server then it is usually up to them to fix things. You might have more luck contacting the author(s) directly.

 

That being said, it seems to be a simple ID synchronization issue between the client and server. Try shutting down the server, remove the config folder from the server, copy the config folder from the client pack over to the server and restart the server. If you are able to connect then that was the problem. However, I would suggest going through each config file and doing a comparison between the client and original server configs to see if any changes concerning worldgen, balance, integration, etc. have been made. While the IDs should always be the same between client and server there are a number of serverside only settings which are often changed for balance and integration purposes.

Posted

Alright, I swapped them and it didn't seem to fix the issue, heres an image of both of the CFGs, I can't really tell what does changers with worldgen/balance or integration, so maybe you can help with that? 

 

 

93inc.png

 

The one on the left is the Client CFG, which is now in the server files, the one on the right is the server CFG.

Posted

Edit; Found the log file.

 Maybe this can help?

 

 

 

---- Minecraft Crash Report ----
// Why did you do that?
 
Time: 5/27/14 2:37 AM
Description: Exception in server tick loop
 
java.lang.NullPointerException
at net.minecraft.nbt.NBTTagCompound.func_74782_a(SourceFile:49)
at aginsun.taleofkingdoms.core.handlers.SaveHandlerToK.SetData(SaveHandlerToK.java:85)
at aginsun.taleofkingdoms.core.handlers.SaveHandlerToK.onPlayerLogout(SaveHandlerToK.java:65)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerLogout(GameRegistry.java:360)
at net.minecraft.server.management.ServerConfigurationManager.func_72367_e(ServerConfigurationManager.java:284)
at net.minecraft.network.NetServerHandler.func_72565_c(NetServerHandler.java:167)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:65)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:677)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
 
 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
 
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 843033944 bytes (803 MB) / 1014497280 bytes (967 MB) up to 1014497280 bytes (967 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 2439 (136584 bytes; 0 MB) allocated, 2387 (133672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 29 mods loaded, 29 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MB-Battlegear2-core{0.4.1} [Mine & Blade: Battlegear 2-core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BukkitForge{Unknown} [bukkitForge] (BukkitForge-latest.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BlockBreak{1.4.6-0} [block Break Event] (BukkitForge-latest.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MB-Battlegear2{0.4.1} [Mine & Blade: Battlegear 2] ([1.5.2] Mine & Blade Battlegear 2 - Mod (0.4.1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.12.13} [backpack] (backpack-1.12.13-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.3.3} [biblioCraft] (BiblioCraft[v1.3.3].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DragonMounts{0.99.2} [Dragon Mounts Forge (WIP)] (dragonmount_v0.99.2_mc1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EE3{pre1h (build 16)} [Equivalent Exchange 3] (Equivalent-Exchange-3-Mod-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Invasion{0.11.7} [invasion] (invasion_mod 0.11.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Ideas{1} [ideas] (Metallurgy 3.0.0.0.10.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Core{3.0.0.0.10} [Metallurgy 3 Core] (Metallurgy 3.0.0.0.10.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Base{3.0.0.0.10} [Metallurgy 3 Base] (Metallurgy 3.0.0.0.10.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Machines{3.0.0.0.10} [Metallurgy 3 Machines] (Metallurgy 3.0.0.0.10.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Vanilla{3.0.0.0.10} [Metallurgy 3 Vanilla] (Metallurgy 3.0.0.0.10.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
More Bows{1.5_v1} [More Bows mod] (More bows 1.5.2_2 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGInventoryMod{1.5.1 8.4} [RPG Inventory Mod] (Rpg Inventory 1.5.2 v1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGMS{RpgInv8.4} [RpgInv Mage Addon] (Rpg Inventory 1.5.2 v1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGPlusPlus{RpgInv8.4} [subarakis RPG++ mod] (Rpg Inventory 1.5.2 v1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RPGRB{RpgInv8.4} [Rogue and BeastMaster Patch] (Rpg Inventory 1.5.2 v1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VanillaShields{RpgInv8.4} [Vanilla Shields Mod] (Rpg Inventory 1.5.2 v1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TaleofKingdoms{2.0.0K} [Tale of Kingdoms 2] (Tale-of-Kingdoms-V2.0.0K.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.5.2 v1.12.0} [balkon's WeaponMod] (WeaponMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BukkitForge Details: BukkitForge null-null (with bukkit API version 1.4.7-R0.1)
Plugins Loaded:[No plugins loaded]
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4619 (258664 bytes; 0 MB) allocated, 4596 (257376 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['kawaiikun69'/214, l='world', x=74.50, y=72.00, z=-223.50]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
  • Discord Moderator
Posted

Wow. That pack is a piece of dookie. Major problems:

  • Pack is including a ton of extra, unneeded stuff. The bin folder should only contain modpack.jar, not minecraft.jar and all the other stuff. The lib folder shouldn't be there at all.
  • There are a LOT of item ID conflicts. I don't know how anyone ever got the client and server working with that many item ID conflicts.

If you really want to use this pack for your client and server you are going to need to create your own pack and fix these problems THEN make a server for it.

Posted

Ahh, well thats a shame. x.x Do you know anyone that can help with creating a mod pack ?i don't really care for any of the extra mods other then the RPG and mo creatures .. and maybe some others, other then that I don't know how to put them in a pack / etc etc.

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...