Rowbiwan Posted June 6, 2014 Posted June 6, 2014 Hi , Recently i made a custom modpack which seems to load all of the mods but crashes upon world creation. Does anyone else get this error? Modpack: http://www.technicpack.net/modpack/details/soopcraft.304680 Crash Report: http://pastebin.com/YqgNStSP My System: Windows 8.1, AMD A10-5750M APU with Radeon HD Graphics 2.50GHz Processor, 8GB Ram, 64-bit OS
Discord Moderator plowmanplow Posted June 6, 2014 Discord Moderator Posted June 6, 2014 This is a problem I see over and over when folks include OreSpawn mod in their packs. I don't know what's going on with the mod development but you need to bring this up with the mod author(s). There is a conflict with one of the other mods you have included but the crash report is too generic to tell which one. That being said, here's some info on your pack: Your modpack.jar is Forge for 1.6.4 #953. You need to update to Forge for 1.6.4 #965. Your bin folder has a lot of extra, unneeded stuff. It should only contain the modpack.jar which is simply the Forge universal jar file renamed to modpack.jar. IDFixMinus is intended to be used to resolve conflicts. It should never be distributed as part of a working modpack. Fix any ID conflicts and then remove the mod before creating the modpack archive. You have item ID conflicts between: TerraMine & NatureReborn, TerraMine & DragonCraft, OreSpawn & CraftHeraldry, RailCraft & HEE, Carpenter's Blocks & UsefulFood, CyanSwords & HEE, CyanSwords & Mystcraft, NetherX & TerraMine This highlights an important point that IDFixMinus is decent, but not perfect. It does a decent job of fixing block ID conflicts. Not so much with item IDs. You need to be examining your ForgeModLoader client log for the word CONFLICT to find all the item ID conflicts. Not all of them can (or should) be resolve, but your configs have so many conflicts that most of the conflicting mods will be rendered unusable. BeerMod has to be removed for now. There is a known problem with the mod, specifically related to MapGenStructureIO. Basically, as soon as a village gets generated during worldgen the game will crash. The mod author is MIA so the only solution is to remove the mod until a fix is provided. You have a number of outdated mods.
Rowbiwan Posted June 6, 2014 Author Posted June 6, 2014 I fixed all of the ID conflicts and updated Forge. I removed beermod and all mods should be working. Removed Idfixminus. I really want orespawn though. Updated crash: http://pastebin.com/WM93ViKd Updated Modpack: http://www.technicpack.net/modpack/details/soopcraft.304680
Stop mocking me0 Posted June 6, 2014 Posted June 6, 2014 Yeah, orespawn, it's really non-comparable. I've tried on multiple occasions and it REALLY doesn't work well with others.
Rowbiwan Posted June 6, 2014 Author Posted June 6, 2014 Ive tried removing orespawn and it still has the same problems
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